Hylar
Starting Abilities
1 |
2 |
4 |
2 |
1 |
2 |
BR |
AG |
INT |
CUN |
WILL |
PR |
- Starting Wound Threshold: 7 + Brawn
- Starting Strain Threshold: 8 + Willpower
Special Abilities
- Starting Skills: A Hylar starts with two ranks in one knowledge skill of their choice. They obtain this rank before spending experience points, and they may not increase this skill above rank 3 during character creation.
- Vast Intellect: Once per session, you may spend a Story Point as an incidental before your character makes a skill check to count their ranks in the skill being used as equal to their Intellect.
- Aquatic: Your character can breathe underwater and never suffers movement penalties for traveling through water.
- Species Variants: Your character can start the game either as an air-breathing Hylar or as a water-breathing Hylar. If they start the game as an air-breathing Hylar, they can also function normally in all oxygen atmospheres. If they start the game as a water-breathing Hylar, they gain 5 additional starting XP. However, if exposed to the air, they follow the rules for drowning. They also start the game with a sealed environmental suit.
Source
Embers of the Imperium: 27