N'orr
Starting Abilities
3 |
3 |
2 |
2 |
1 |
1 |
BR |
AG |
INT |
CUN |
WILL |
PR |
- Starting Wound Threshold: 12 + Brawn
- Starting Strain Threshold: 7 + Willpower
Special Abilities
- Starting Skills: A N’orr starts with one rank in Athletics. They obtain this rank before spending experience points, and they may not increase Athletics above rank 2 during character creation.
- Rugged Biology: Once per session, you may spend a Story Point to have your character heal one Critical Injury with a severity of Easy (d) or Average (d d) that they are currently suffering as an incidental.
Source
Embers of the Imperium: 29