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Grighor IronScale -
Character Name Alignment
Fighter Level8
Character Level
Kobold S
Race Size
M -
Gender Age
- -
Height Weight
- -
Hair Eyes
Sarah
Player
Apsu -
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
9 -1 9 -1
Dex
Dexterity
18 +4 20 +5
Con
Constitution
17 +3 17 +3
Int
Intelligence
14 +2 14 +2
Wis
Wisdom
16 +3 18 +4
Cha
Charisma
13 +1 13 +1
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
101
0
0
Initiative
Dex
Modifier
+5
+5
+0
BAB
+8/3
ARMOUR CLASS
Total AC
Armour
Shield
Dex
27
+7
+0
+5
Size
Natural
Deflection
Misc
+1
+2
+0
+2
Touch
20
Flat Footed
22
Flat Footed + Touch
15
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +10 +6 CON +3 +0 +1 +0
Reflex +8 +2 DEX +5 +0 +1 +0
Will +7 +2 WIS +4 +0 +1 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+6 +8/3 -1 -1 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
21 10 +8/3 -1 +5 -1 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
-
-
-
-
-
Languages

Draconic, Common, Dwarven,

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +8 (DEX)  +5 +3 +0
  Bluff +1 (CHA)  +1 +0 +0
Climb +6 (STR)  -1 +4 +3
  Diplomacy +1 (CHA)  +1 +0 +0
  Disable Device* +6 (DEX)  +5 +1 +0
  Disguise +1 (CHA)  +1 +0 +0
  Escape Artist +5 (DEX)  +5 +0 +0
  Fly +5 (DEX)  +5 +0 +0
  Heal +4 (WIS)  +4 +0 +0
Intimidate +9 (CHA)  +1 +5 +3
  Knowledge: Arcana +2 (INT)  +2 +0 +0
Knowledge: Dungeoneering +9 (INT)  +2 +4 +3
  Knowledge: Local +2 (INT)  +2 +0 +0
  Knowledge: Nature +2 (INT)  +2 +0 +0
  Knowledge: Planes +2 (INT)  +2 +0 +0
  Knowledge: Religion +2 (INT)  +2 +0 +0
  Perception +11 (WIS)  +4 +5 +2
Ride +5 (DEX)  +5 +0 +0
  Sense Motive +4 (WIS)  +4 +0 +0
Stealth +10 (DEX)  +5 +2 +3
Survival +11 (WIS)  +4 +4 +3
Swim +3 (STR)  -1 +1 +3
Background Skills
CS Skill Total AB Mod Ranks Misc
  Appraise +2 (INT)  +2 +0 +0
Craft: Traps +8 (INT)  +2 +1 +5
Knowledge: Engineering +7 (INT)  +2 +2 +3
  Knowledge: Geography +2 (INT)  +2 +0 +0
  Knowledge: History +2 (INT)  +2 +0 +0
  Knowledge: Nobility +2 (INT)  +2 +0 +0
Profession: Miner +6 (WIS)  +4 +0 +2
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

Weapon Finesse, Multiattack (Combat), two weapon Fighting (Combat),Tail Terror, Weapon Focus Javelin(combat), Greater Weapon Focus Javelin, Weapon Specialization Javelin(combat), Improved two weapon fighting, Improved MultiAttack(Combat)

Special Abilities

Light Sensitivity,

WEAPONS
Name AB Critical Type Range Ammo Dmg
+1Seeking Javelin +16/11 X2 P 30ft ignores cover 1d4+2
Pounder +13/8 x2 B - - 1d6
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Mistmail+5Light Armor-110%20lbconcealment
Bracer's of Armor +2+2AC---.5lb-
Arms & Equipment

Mistmail +1 Chain shirt, Belt +2 Dex,+2 ring of protection, Bracer's +2AC, Cloak of Resistance +1, Amulet +1 natural Armor, Headband+2 Wis, Pounder (tail attachement),

Class Features

Weapon Armor Proficiency, Bonus Feats (Feats at EVERY level), Bravery (+1 bonus on will saves against fear), Armor Training(reduce armor check penalty by 1)

Allies, Companions & Retinue

The statblocks of your Weapons, armor and other important/magical equipment

Ultimate Equipment

Chain Shirt +1 Mistmail

Bonus Max DEX Bonus Armor Check Penalty Arcane Spell Failure % Speed (M) Speed (S)
5 5 -1 10% 30

Special: Concealment on command (turns to a dense fog cloud around self)
Cost: 2,250 Gp
Weight: 25 lb

 
Ultimate Equipment

Belt +2 (One physical stat)

Bonus Max DEX Bonus Armor Check Penalty Arcane Spell Failure % Speed (M) Speed (S)

Special: +2 Str, Dex, or Con
Cost: 4000K
Weight: 1 lb

 
Ultimate Equipment

Ring of Protection +2

Bonus Max DEX Bonus Armor Check Penalty Arcane Spell Failure % Speed (M) Speed (S)

Special: +2 Misc Mod Armor
Cost: 8k

 

Bracer's of Armor +2

Bonus Max DEX Bonus Armor Check Penalty Arcane Spell Failure % Speed (M) Speed (S)
2

Cost: 4000gp

 
Ultimate Equipment

Cloak of Resistance +1

Bonus Max DEX Bonus Armor Check Penalty Arcane Spell Failure % Speed (M) Speed (S)

Special: +1 to fort, reflex, &will saves
Cost: 1k
Weight: 1 lb

 

Amulet +1 Natural Armor

Bonus Max DEX Bonus Armor Check Penalty Arcane Spell Failure % Speed (M) Speed (S)

Cost: 2k

 
Advanced Race guide pg. 135

Pounder (tail attachment)

Damage (S) Damage (M) Type Critical Range
1d6 1d8 B x2 -

Special: -
Cost: 1gp
Weight: 4 lb

This squat ball is made from some dull metal. 


 

The statblocks of your class features

Kobold

Type Humanoid Reptilian
Ability Score Modifier +2 Dec, -4 Str, -2 Con
Size small
Speed 30
Language Draconic. Some kobolds have a high int score so, they may choose from the following: Common, Dwarven, Gnome & Undercommon. 

Darkvision 60ft, Armor +1 natural, Crafty +2 on craft (traps), Perception, Profession (Miner). Craft (traps) & Stealth are always a class skill. Weakness Light Sensitivity

Multiweapon Fighting

This multi-armed creature is skilled at making attacks with multiple weapons.


Prerequisite(s)

Dex 13, three or more hands

Benefits

Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands.

Normal

A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with all of its off hands. (It has one primary hand, and all the others are off hands.) See Two-Weapon Fighting.

Special

This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.

Weapon Finesse

You are trained in using your agility in melee combat, as opposed to brute strength.


Benefits

With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special

Natural weapons are considered light weapons.

Bravery


Prerequisite(s)

Fighter, Level 2

Benefits

Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Armor Training


Prerequisite(s)

Fighter Level 3

Benefits

Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.   In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.   Advanced Armor Training: Beginning at 7th level, instead of increasing the benefits provided by armor training (reducing his armor’s check penalty by 1 and increasing its maximum Dexterity bonus by 1), a fighter can choose an advanced armor training option. If the fighter does so, he still gains the ability to move at his normal speed while wearing medium armor at 3rd level, and while wearing heavy armor at 7th level.

Weapon Training


Prerequisite(s)

Fighter Level 5

Benefits

Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.   Every four levels thereafter (9th*, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.   A fighter also adds this bonus to any combat maneuver checks made with weapons from his group. This bonus also applies to the fighter’s Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.   Advanced Weapon Training: Beginning at 9th level, instead of selecting an additional fighter weapon group, a fighter can choose an advanced weapon training option for one fighter weapon group that he previously selected with the weapon training class feature.

Two weapon Fighting

Combat feat


Prerequisite(s)

Dex 15.

Benefits

Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Combat.

Normal

If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light

Tail Terror

Combat Feat


Prerequisite(s)

Base Attack +1, Kobold

Benefits

You can make a tail slap attack with your tail. This is a secondary attack that deals 1d4 bludgeoning damage. Furthermore, you can augment your tail slap with a kobold tail attachment. For the purpose of weapon feats, you are considered proficient with all kobold tail attachments.

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Zephyra Shadowscale -
Character Name Alignment
Sorc Level8
Character Level
Kobold S
Race Size
F -
Gender Age
- -
Height Weight
- -
Hair Eyes
Sarah
Player
- -
Deity Homeland
Silver Dragon Bloodline 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
9 -1 9 -1
Dex
Dexterity
18 +4 20 +5
Con
Constitution
14 +2 14 +2
Int
Intelligence
14 +2 14 +2
Wis
Wisdom
14 +2 14 +2
Cha
Charisma
19 +4 21 +5
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
64
5 cold
0
Initiative
Dex
Modifier
+5
+5
+0
BAB
+4
ARMOUR CLASS
Total AC
Armour
Shield
Dex
23
+2
+0
+5
Size
Natural
Deflection
Misc
+1
+3
+0
+2
Touch
21
Flat Footed
18
Flat Footed + Touch
16
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +5 +2 CON +2 +0 +1 +0
Reflex +8 +2 DEX +5 +0 +1 +0
Will +9 +6 WIS +2 +0 +1 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+2 +4 -1 -1 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
17 10 +4 -1 +5 -1 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
-
-
-
-
-
Languages

Draconic, Dwarven, Undercommon,

SPELLS
Level
0
1
2
3
4
5
6
7
8
9
Known
8
5
3
2
1
0
0
0
0
0
Per Day
-
6
6
5
3
0
0
0
0
0
Bonus
-
1
1
1
0
0
0
0
0
0
DC
17
18
19
20
21
22
23
24
25
Spell List

Draconic Bloodline Bonus Spells: mage armor (3rd), resist energy (5th), fly (7th), fear (9th), spell resistance (11th), form of the dragon I (13th), form of the dragon II (15th), form of the dragon III (17th), wish (19th).
0 Level
Detect Magic, Resistance, Ray of Frost, Mage Hand, Ghost Sound, Daze, Touch of Fatigue, Acid Splash
1 Level
Shield, Identify, True Strike, Magic Missile, Chill Touch
2 Level
Greater Detect Magic, Frost Fall, Touch of Idiocy,
3 Level
Draconic Malice, Accursed Glare
4 Level
Mass Daze

Spellcasting Notes

Breath Weapon 30ft Cone of Cold

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +5 (DEX)  +5 +0 +0
Bluff +13 (CHA)  +5 +5 +3
  Climb -1 (STR)  -1 +0 +0
  Diplomacy +5 (CHA)  +5 +0 +0
  Disguise +5 (CHA)  +5 +0 +0
  Escape Artist +5 (DEX)  +5 +0 +0
Fly +5 (DEX)  +5 +0 +0
  Heal +2 (WIS)  +2 +0 +0
Intimidate +10 (CHA)  +5 +2 +3
Knowledge: Arcana +10 (INT)  +2 +5 +3
  Knowledge: Dungeoneering +2 (INT)  +2 +0 +0
  Knowledge: Local +2 (INT)  +2 +0 +0
  Knowledge: Nature +2 (INT)  +2 +0 +0
  Knowledge: Planes +2 (INT)  +2 +0 +0
  Knowledge: Religion +2 (INT)  +2 +0 +0
  Perception +9 (WIS)  +2 +5 +2
  Ride +5 (DEX)  +5 +0 +0
  Sense Motive +2 (WIS)  +2 +0 +0
Spellcraft* +10 (INT)  +2 +5 +3
Stealth +13 (DEX)  +5 +5 +3
  Survival +2 (WIS)  +2 +0 +0
  Swim -1 (STR)  -1 +0 +0
Use Magic Device* +13 (CHA)  +5 +5 +3
Background Skills
CS Skill Total AB Mod Ranks Misc
Appraise +2 (INT)  +2 +0 +0
Craft: traps +4 (INT)  +2 +0 +2
  Knowledge: Engineering +2 (INT)  +2 +0 +0
  Knowledge: Geography +2 (INT)  +2 +0 +0
  Knowledge: History +2 (INT)  +2 +0 +0
  Knowledge: Nobility +2 (INT)  +2 +0 +0
Profession: miner +4 (WIS)  +2 +0 +2
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

At 7th level, and every six levels thereafter, a sorcerer receives one bonus feat, chosen from a list specific to each bloodline. The sorcerer must meet the prerequisites for these bonus feats.

Spell Focus (enchantment), Greater Spell Focus (enchantment), Spell Penetration, Greater Spell Penetration, Quicken Spell (Bonus Feat)

Special Abilities

Breath Weapon cold, Light Sensitivity, Darkvision

WEAPONS
Name AB Critical Type Range Ammo Dmg
Magic Claws +3 Critical Bloodline Power - You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. 1d4
Name +AttackBonus Critical DamageType Range Ammo Damage
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Bracers of Armor +2+2-----
Arms & Equipment

Headband +2 Cha, Belt +dex, Amulet +1 Nat, Ring of Protection +2,Cloak of Resistance +1,Bracers +2,

Class Features

At 7th level, and every six levels thereafter, a sorcerer receives one bonus feat, chosen from a list specific to each bloodline. The sorcerer must meet the prerequisites for these bonus feats.

weapon & Armor Prof., Spells, Bloodline Power(claws), cantrips, eschew materials, Bloodline power(Dragon Resistances), Bloodline Spell, Bloodline Spell, Bloodline feat,
Bloodline Spell Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.

Breath Weapon (Su): At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The shape of the breath weapon depends on your dragon type (as indicated on the above chart). At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day.

Zilbek (Rogue) -
Character Name Alignment
Rogue Level8
Character Level
Kobold S
Race Size
M -
Gender Age
- -
Height Weight
- -
Hair Eyes
Sarah
Player
Apsu -
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
8 -1 8 -1
Dex
Dexterity
20 +5 22 +6
Con
Constitution
11 +0 11 +0
Int
Intelligence
16 +3 18 +4
Wis
Wisdom
13 +1 13 +1
Cha
Charisma
13 +1 13 +1
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
64
0
0
Initiative
Dex
Modifier
+6
+6
+0
BAB
+6/1
ARMOUR CLASS
Total AC
Armour
Shield
Dex
27
+6
+0
+6
Size
Natural
Deflection
Misc
+1
+2
+0
+2
Touch
21
Flat Footed
21
Flat Footed + Touch
15
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +3 +2 CON +0 +0 +1 +0
Reflex +13 +6 DEX +6 +0 +1 +0
Will +4 +2 WIS +1 +0 +1 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+4 +6/1 -1 -1 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
20 10 +6/1 -1 +6 -1 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
-
-
-
-
-
Languages

Draconic, Dwarven, Gnome, Common

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
Acrobatics +16 (DEX)  +6 +7 +3
Bluff +5 (CHA)  +1 +1 +3
Climb +9 (STR)  -1 +7 +3
Diplomacy +12 (CHA)  +1 +8 +3
Disable Device* +17 (DEX)  +6 +8 +3
Disguise +1 (CHA)  +1 +0 +0
Escape Artist +16 (DEX)  +6 +7 +3
  Fly +6 (DEX)  +6 +0 +0
  Heal +1 (WIS)  +1 +0 +0
Intimidate +1 (CHA)  +1 +0 +0
  Knowledge: Arcana +4 (INT)  +4 +0 +0
Knowledge: Dungeoneering +15 (INT)  +4 +8 +3
Knowledge: Local +4 (INT)  +4 +0 +0
  Knowledge: Nature +4 (INT)  +4 +0 +0
  Knowledge: Planes +4 (INT)  +4 +0 +0
  Knowledge: Religion +4 (INT)  +4 +0 +0
Perception +14 (WIS)  +1 +8 +5
  Ride +6 (DEX)  +6 +0 +0
Sense Motive +11 (WIS)  +1 +7 +3
Stealth +18 (DEX)  +6 +7 +5
  Survival +1 (WIS)  +1 +0 +0
Swim +3 (STR)  -1 +1 +3
Use Magic Device* +12 (CHA)  +1 +8 +3
Background Skills
CS Skill Total AB Mod Ranks Misc
Appraise +13 (INT)  +4 +6 +3
Craft: traps +11 (INT)  +4 +2 +5
  Knowledge: Engineering +4 (INT)  +4 +0 +0
  Knowledge: Geography +4 (INT)  +4 +0 +0
  Knowledge: History +4 (INT)  +4 +0 +0
  Knowledge: Nobility +4 (INT)  +4 +0 +0
Linguistics* +8 (INT)  +4 +1 +3
Profession: miner +3 (WIS)  +1 +0 +2
Sleight of Hand* +16 (DEX)  +6 +7 +3
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

Tail Terror, Weapon Finesse, Point Blank Shot, Vital Strike

Special Abilities

Light Sensitivity, Darkvision

WEAPONS
Name AB Critical Type Range Ammo Dmg
Sweeper (tail attachment) +12/7 x2 B - trip 1d4
+2Seeking Javelin +14/9 x2 P 30ft ignore cover 1d4+1
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Studded Leather of Fortification+4light armor010%10lb25%against crits
Bracers +2+2Light armor---+2armor
Amulet +1+1Nat armorNecklace----
Ring of Protection+2ring----
Arms & Equipment

Studded Leather of Fort, +2 ring of protection, +2 dex Belt, +2 int Headband, Amulet of +1 Nat armor, +1 cloak of Resistance, +2 Bracers, Sweeper (tail attachment),Seeking Javelin +1,

Class Features

Sneak Attack 4d6, Trap finding, Evasion, Bleeding Attack (Rogue Talent), Trap Sense +2, Ledge Walker (Rogue Talent), uncanny Dodge, Sniper's eye (Rogue talent), Improved uncanny dodge, Without a trace (rogue talent),

Allies, Companions & Retinue

Princess Zyphyra(Sorc), Zizrik (Ranger), Grakthorn(Cleric),Grighor Ironside (Fighter)

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Amara85.

System

Pathfinder 1e

Statblock Type

Character Sheet

Link/Embed