A necktie or ascot that exudes warmth (literally). Rule your next board meeting with atomic hegemony!
A necktie or ascot that exudes warmth (literally). Rule your next board meeting with atomic hegemony!
Item Information:Item Type: Gizmo Keywords: Gizmo, Beholders Skills Required to Use: Trade Connections Expiration: 6 Months |
Crafting Requirements:Skill Tree Required to Craft: Artisan Lores Required to Craft: Lore: Pre-Fall History, and Lore: Post-Fall History Crafting Area Required: Mechanical Crafting Zone Special Requirements: |
Basic:Basic Item: Simple Nuke-ya-ler Power Tie Basic Resources: 3 Basic Scrap, 2 Synthetic Fiber, 1 Recovered Electronics, 1 Psionic Crystal, and 1 Radioactive Metal Basic Time/Mind: 20 Minutes, 5 Mind Basic Mechanics: When using Basic Trade Connections, you may self-inflict 5 Rad Damage to yourself to trade up to two additional Uncommon Herb for Uncommon Scrap. The Rad Damage can not be prevented in any way, if your Mind points are at 0 after taking the Rad Damage then you also take +1 additional level of Radiation Sickness. You may only use this Tiered advantage once per event regardless of the number of Ties owned. This Tie may only be used once per game along with its other Mechanic Levels. |
Proficient:Proficient Item: Well-Crafted Nuke-ya-ler Power Tie Proficient Resources: Add 3 Uncommon Scrap, 1 Synthetic Fiber, 1 Psionic Crystal, and 1 Radioactive Metal Proficient Time/Mind: + 20 Minutes, + 10 Mind Proficient Mechanics: When using Proficient Trade Connections, you may self-inflict 5 Rad Damage to yourself to trade up to two additional Rare Herb for Rare Scrap. The Rad Damage can not be prevented in any way, if your Mind points are at 0 after taking the Rad Damage then you also take +1 additional level of Radiation Sickness. You may only use this Tiered advantage once per event regardless of the number of Ties owned. This Tie may only be used once per game along with its other Mechanic Levels. |
Master:Master Item: Superior Nuke-ya-ler Power Tie Master Resources: Add 3 Rare Scrap and 1 Blue Loblolly Resin Master Time/Mind: +20 Minutes, +15 Mind Master Mechanics: When using Master Trade Connections, you may self-inflict 10 Rad Damage to yourself to trade up to two additional Named Herb for Named Scrap. The Rad Damage can not be prevented in any way, if your Mind points are at 0 after taking the Rad Damage then you also take +1 additional level of Radiation Sickness. You may only use this Tiered advantage once per event regardless of the number of Ties owned. This Tie may only be used once per game along with its other Mechanic Levels. Achievement Mechanics: Free Radical - You may self-inflict +2 additional levels of Radiation Sickness to reduce the cost of Basic Social Influence to 1 Mind until the end of the 12s. You may only use this effect once per event regardless of the number of Ties owned. This Tie may only be used once per game along with its other Mechanic Levels. |
Skills/Lores to Duplicate: Master Educated, Lore: Pre-Fall History, and Lore: Post-Fall History
Resources: 2 Basic Herb
Time/Mind: 40 Minutes, 30 Mind