Remove these ads. Join the Worldbuilders Guild

Aruget

5 Level (0/14000 XP for level-up) Mercenary Veteran Background Hobgoblin/Tiefling Race / Species / Heritage Chaotic Neutral Alignment
Paladin (Oath of Devotion)
Level 5
Hit Dice: 5/5
1d10+3 Class 1

STR
16
+3
DEX
11
+0
CON
16
+3
INT
12
+1
WIS
12
+1
CHA
14
+2
57
Hit Points
+0
Initiative (DEX)
17
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
Spellcasting ...
+5 Attack mod
CHA Ability
+2 Abi Mod
13 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+3 Strength
+0 Dexterity
+3 Constitution
+1 Intelligence
+4 Wisdom
+5 Charisma
saving throws
+0 Acrobatics DEX
+1 Animal Handling WIS
+1 Arcana INT
+6 Athletics STR
+2 Deception CHA
+1 History INT
+1 Insight WIS
+5 Intimidation CHA
+1 Investigation INT
skills
+1 Medicine WIS
+1 Nature INT
+1 Perception WIS
+2 Performance CHA
+5 Persuasion CHA
+4 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

A strange half-Hobgoblin half-Tiefling covered in orange all over! With odd shaped horns, even by most horn standards in the world, and a small canine that sticks out just a bit from his lips, and that distinctive nose only goblinoids possess, Aruget sure is a peculiar looking fellow. Most mistake him as a rather ugly Tiefling, which is quite strange to him, since he can't remember any Tieflings ever having existed in his life...

The other fun feature and trait about this fella right here is his shocking lack of memory, bordering right on amnesia. One of the few clues he has to his past life is the ball and chain wrapped around his ankle and leg, but who knows where that thing even came from.

MORE SPECIFIC RACE TRAITS
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Fey Gift. You can use this trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Starting at 3rd level, choose one of the options below each time you take the Help action with this trait:
== Hospitality. You and the creature you help each gain a number of temporary hit points equal to 1d6 plus your proficiency bonus.
== Passage. You and the creature you help each increase your walking speeds by 10 feet until the start of your next turn.
== Spite. Until the start of your next turn, the first time the creature you help hits a target with an attack roll, that target has disadvantage on the next attack roll it makes within the next minute.
Fortune from the Many. If you miss with an attack roll or fail an ability check or a saving throw, you can draw on your bonds of reciprocity to gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +3). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Hellish Resistance. You have resistance to fire damage.

FEATS
Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

Features & Traits
A uniform of your company (traveler's clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10gp)

(a) a martial weapon and a shield or (b) two martial weapons
  • Ball and Chain and a sword of some variety
  • (a) five javelins or (b) any simple melee weapon
    (a) a priest's pack or (b) an explorer's pack
    Splint armor and a holy symbol

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 16, Platinum: 0 Money
    Languages: Common, Goblin and Infernal.
    Armor: All armor, shields.
    Weapons: Simple weapons, martial weapons,
    Tool: One type of gaming set, vehicles (land).

    Various Boosts To Things Because Of Hybridization
  • Basic +2 to one skill and +1 to one, from Hobgoblin.
  • Darkvision, from both.
  • Goblin and Infernal, from both.
  • Fey Ancestry, from Hobgoblin.
  • Fey Gift, from Hobgoblin.
  • Fortune from the Many, from Hobgoblin.
  • Hellish Resistence, from Tiefling.
  • +1 to Intelligence, from Bloodline of Mammon Tiefling subrace.
  • Highly motivated by monetary gains because of Tiefling ancestry.
  • Congenial and wonderful gift-giver because of Hobgoblin ancestry.
  • Eyes are heterochromic because of mixed genealogy.... presumably.

  • Languages & Proficiencies
    Personal Goal: Peace. You fight so that future generations will not have to.
    Symbol: An upraised open hand, indicating your preference for diplomacy over combat
    Nemesis: A rival paladin who trained with you but became an oathbreaker and holds you responsible
    Temptation: Greed. Regardless of how much glory and treasure you amass, it's never enough for you.
    Became a paladin because: A fantastical being appeared before me and called on me to undertake a holy quest.
    Trait: I enjoy being strong and like breaking things.

    Personality Traits
    Might. In life as in war, the stronger force wins. (Evil)

    Ideals
    I would still lay down my life for the people I served with... If only I could remember who exactly those were.

    Bonds
    I obey the law, even if the law causes misery.

    Flaws


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    smolfluffball.

    Statblock Type

    Character Sheet (latest)

    Link/Embed