A strange half-Hobgoblin half-Tiefling covered in orange all over! With odd shaped horns, even by most horn standards in the world, and a small canine that sticks out just a bit from his lips, and that distinctive nose only goblinoids possess, Aruget sure is a peculiar looking fellow. Most mistake him as a rather ugly Tiefling, which is quite strange to him, since he can't remember any Tieflings ever having existed in his life...
The other fun feature and trait about this fella right here is his shocking lack of memory, bordering right on amnesia. One of the few clues he has to his past life is the ball and chain wrapped around his ankle and leg, but who knows where that thing even came from.
MORE SPECIFIC RACE TRAITS
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Fey Gift. You can use this trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Starting at 3rd level, choose one of the options below each time you take the Help action with this trait:
== Hospitality. You and the creature you help each gain a number of temporary hit points equal to 1d6 plus your proficiency bonus.
== Passage. You and the creature you help each increase your walking speeds by 10 feet until the start of your next turn.
== Spite. Until the start of your next turn, the first time the creature you help hits a target with an attack roll, that target has disadvantage on the next attack roll it makes within the next minute.
Fortune from the Many. If you miss with an attack roll or fail an ability check or a saving throw, you can draw on your bonds of reciprocity to gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +3). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Hellish Resistance. You have resistance to fire damage.
FEATS
Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
Features & Traits