+4 | Expertise Bonus | |
+2 | Proficiency Bonus | |
+1 | Jack of all Trades |
+2 | Strength | |
-1 | Dexterity | |
+3 | Constitution | |
-2 | Intelligence | |
-1 | Wisdom | |
+3 | Charisma |
-1 | Acrobatics | DEX | |
-1 | Animal Handling | WIS | |
-2 | Arcana | INT | |
+2 | Athletics | STR | |
+3 | Deception | CHA | |
-2 | History | INT | |
+1 | Insight | WIS | |
+3 | Intimidation | CHA | |
-2 | Investigation | INT |
-1 | Medicine | WIS | |
-2 | Nature | INT | |
+1 | Perception | WIS | |
+3 | Performance | CHA | |
+3 | Persuasion | CHA | |
-2 | Religion | INT | |
-1 | Sleight of Hand | DEX | |
-1 | Stealth | DEX | |
-1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
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You have advantage on saving throws against being frightened.
You have inexplicable luck that seems to kick in at just the right moment.
You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
You can also spend one luck point when an attack roll is made against you. Roll a d20 and then choose whether the attack uses the attacker's roll or yours.
If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
You regain your expended luck points when you finish a long rest.
Tyr possesses a vivid imagination and is often lost in his artistic visions, exploring endless possibilities within his mind.
Tyr possesses a strong sense of empathy and compassion, which likely influences his interactions with others.
Tyr's persistent pursuit of Fortuna and his ability to win her affections show that he possesses charm and charisma.
Tyr's impulsiveness and lack of discipline show that he is prone to acting on whims and spontaneous ideas.
Tyr is deeply attuned to his emotions and those of others, often feeling things intensely and responding with empathy and understanding.
Tyr believes in celebrating each person's unique qualities and encourages others to express themselves authentically without fear of judgment.
He values fostering empathy and understanding among people, promoting kindness and compassion towards others, regardless of differences.
Tyr holds the belief that artistic expression is a fundamental aspect of human existence, advocating for the importance of creativity and self-expression in society.
He cherishes the freedom to explore and pursue his passions, embracing spontaneity and adventure as integral parts of life's journey.
Tyr believes in seeking harmony and balance in both personal and interpersonal relationships, striving to create peaceful and nurturing environments for himself and those around him.
Tyr finds deep bonds with individuals who appreciate and support his artistic endeavors, whether they be fellow artists, patrons, or admirers of his work.
Tyr values his ties to the community of Greenleaf Grove, where he has found both inspiration for his art and a sense of belonging among its residents.
Tyr forms bonds with those who share his appreciation for spiritual or philosophical pursuits, finding connection through discussions on the deeper meanings of life and art.
Tyr cherishes his bond with his wife, Fortuna, and their children, Mercury and Gaia. Through the ups and downs of life, Tyr finds strength and purpose in the love and support of his family.
Tyr often acts on his emotions without considering the consequences, leading to hasty decisions that can backfire.
Tyr procrastinates on important tasks, relying on last-minute bursts of creativity to meet deadlines.
Tyr lacks discipline and structure in his daily life, struggling to maintain consistent routines and follow through on commitments.
Tyr's workspace and personal life can be chaotic and disorganized, making it difficult for him to stay focused and productive.
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
You have advantage on saving throws against being frightened.
You can choose one feat.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.