+12 | Expertise Bonus | |
+6 | Proficiency Bonus |
+2 | Strength | |
+13 | Dexterity | |
+3 | Constitution | |
+9 | Intelligence | |
+11 | Wisdom | |
+2 | Charisma |
+19 | Acrobatics | DEX | |
+11 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+8 | Athletics | STR | |
+2 | Deception | CHA | |
+3 | History | INT | |
+17 | Insight | WIS | |
+2 | Intimidation | CHA | |
+9 | Investigation | INT |
+5 | Medicine | WIS | |
+9 | Nature | INT | |
+19 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+3 | Religion | INT | |
+7 | Sleight of Hand | DEX | |
+19 | Stealth | DEX | |
+11 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Longsword | +13 | DEX | 2d8+7 | Slashing | |
Versatile (2d10) | |||||
Spare Rations | +13 | DEX | 2d8+7 | Piercing | |
Firearm (60/120) |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Dndbeyond, dnd5ewiki
Level | Proficiency Bonus | Sneak Attack | Features |
---|---|---|---|
1 | +2 | 1d6 | Expertise, Sneak Attack, Thieves’ Cant |
2 | +2 | 1d6 | Cunning Action |
3 | +2 | 2d6 | Bonus Proficiencies, Assassinate |
4 | +2 | 2d6 | Ability Score Improvement |
5 | +3 | 3d6 | Uncanny Dodge |
6 | +3 | 3d6 | Expertise |
7 | +3 | 4d6 | Evasion |
8 | +3 | 4d6 | Ability Score Improvement |
9 | +4 | 5d6 | Infiltration Expertise |
10 | +4 | 5d6 | Ability Score Improvement |
11 | +4 | 6d6 | Reliable Talent |
12 | +4 | 6d6 | Ability Score Improvement |
13 | +5 | 7d6 | Impostor |
14 | +5 | 7d6 | Blindsense |
15 | +5 | 8d6 | Slippery Mind |
16 | +5 | 8d6 | Ability Score Improvement |
17 | +6 | 9d6 | Death Strike |
18 | +6 | 9d6 | Elusive |
19 | +6 | 10d6 | Ability Score Improvement |
20 | +6 | 10d6 | Stroke of Luck |
Name | Cost | Ammo | Damage | Weight | Range | Properties |
---|---|---|---|---|---|---|
Palm Pistol | 50 Gp | 2 Gp (20) | 1D8 Piercing | 1 lb. | (40/160) | Light, Reload 1, Misfire 1 |
Pistol | 150 Gp | 4 Gp (20) | 1D10 Piercing | 3 lb. | (60/240) | Reload 4, Misfire 1 |
Musket | 300 Gp | 5 Gp (20) | 1D12 Piercing | 10 lb. | (120/480) | Two-handed, Reload 1, Misfire 2 |
Pepper-box | 250 Gp | 4 Gp (20) | 1D10 Piercing | 5 lb. | (80/320) | Reload 6, Misfire 2 |
Blunderbuss | 300 Gp | 5 Gp (20) | 2D8 Piercing | 10 lb. | (15/60) | Reload 1, Misfire 2 |
Bad News | 1,000 Gp | 10 Gp (20) | 2D12 Piercing | 25 lb. | (200/800) | Two-handed, Reload 1, Misfire 3 |
Hand Mortar | 600 Gp | 10 Gp (1) | 2D8 Fire | 10 lb. | (30/60) | Reload 1, Misfire 3, Explosive |
Level | Prof | Features |
---|---|---|
1 | +2 | Fighting Style, Second Wind |
2 | +2 | Action Surge (one use) |
3 | +2 | Marital Archetype |
4 | +2 | Ability Score Improvement |
5 | +3 | Extra Attack |
6 | +3 | Ability Score Improvement |
7 | +3 | Marital Archetype Feature |
8 | +3 | Ability Score Improvement |
9 | +4 | Indomitable (one use) |
10 | +4 | Marital Archetype Feature |
11 | +4 | Extra Attack (2) |
12 | +4 | Ability Score Improvement |
13 | +5 | Indomitable (two uses) |
14 | +5 | Ability Score Improvement |
15 | +5 | Martial Archetype Feature |
16 | +5 | Ability Score Improvement |
17 | +6 | Action Surge (two uses), Indomitable (three uses) |
18 | +6 | Marital Archetype Feature |
19 | +6 | Ability Score Improvement |
20 | +6 | Extra Attack (3) |
The | Ranger | Spell | Slots | Per | Level | |||
---|---|---|---|---|---|---|---|---|
level | Proficiency Bonus | Features | Spells Known | 1st | 2nd | 3rd | 4th | 5th |
1 | +2 | Favoured Enemy, Natural Explorer | - | - | - | - | - | - |
2 | +2 | Fighting Style, Spellcastin | 2 | 2 | - | - | - | - |
3 | +2 | Primeval Awareness, Ranger Conclave | 3 | 3 | - | - | - | - |
4 | +2 | Ability Score Improvement | 3 | 3 | - | - | - | - |
5 | +3 | Conclave Feature | 4 | 4 | 2 | - | - | - |
6 | +3 | Greater Favoured Enemy | 4 | 4 | 2 | - | - | - |
7 | +3 | Conclave Feature | 5 | 4 | 3 | - | - | - |
8 | +3 | Ability Score Improvement, Fleet of Foot | 5 | 4 | 3 | - | - | - |
9 | +4 | - | 6 | 4 | 3 | 2 | - | - |
10 | +4 | Hide in Plain Sight | 6 | 4 | 3 | 2 | - | - |
11 | +4 | Conclave Feature | 7 | 4 | 3 | 3 | - | - |
12 | +4 | Ability Score Improvement | 7 | 4 | 3 | 3 | - | - |
13 | +5 | - | 8 | 4 | 3 | 3 | 1 | - |
14 | +5 | Vanish | 8 | 4 | 3 | 3 | 1 | - |
15 | +5 | Conclave Feature | 9 | 4 | 3 | 3 | 2 | - |
16 | +5 | Ability Score Improvement | 9 | 4 | 3 | 3 | 2 | - |
17 | +6 | - | 10 | 4 | 3 | 3 | 3 | 1 |
18 | +6 | Feral Senses | 10 | 4 | 3 | 3 | 3 | 1 |
19 | +6 | Ability Score Improvement | 11 | 4 | 3 | 3 | 3 | 2 |
20 | +6 | Foe Slayer | 11 | 4 | 3 | 3 | 3 | 2 |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
1-level Divination
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
1-level Evocation
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
1-level Abjuration
2-level Illusion
Ritual - does not require spell slot, takes 10 minutes longerFor the duration, no sound can be created within or pass through a 20-foot-radius sphere centred on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.
2-level Abjuration
A veil of shadows and silence radiates from you, masking you and your com panions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can’t be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
Statblocks for your Trinkets, businesses, building, castles, empires.