+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+1 | Dexterity | |
+2 | Constitution | |
+2 | Intelligence | |
+5 | Wisdom | |
+2 | Charisma |
+1 | Acrobatics | DEX | |
+5 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+0 | Athletics | STR | |
+2 | Deception | CHA | |
+0 | History | INT | |
+5 | Insight | WIS | |
+4 | Intimidation | CHA | |
+0 | Investigation | INT |
+3 | Medicine | WIS | |
+0 | Nature | INT | |
+5 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+0 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Corssbow, light | +1 | DEX | 1d8+1 | Piercing | |
Ammunition, Loading, Range (80ft./320ft.), Two-Handed | |||||
Shortsword | +2 | STR | 1d6 | Piercing | |
Finesse, Light | |||||
Unarmed Strike | +2 | STR |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Basic Rules, pg. 121
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Monster Manual
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB: P. 230
0-level (Cantrip) Evocation
PHB: P. 248
0-level (Cantrip) Divination
PHB: P. 282
0-level (Cantrip) Transmutation
PHB: P. 239
1-level Evocation
PHB: P. 250
1-level Evocation
XGtE P. 157 / EE: P. 19 / PotA: P. 237
1-level Conjuration
PHB: P. 277
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerPHB
1-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.