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Daniel Lane "Dane"

4 Level (0/6500 XP for level-up) Charlatan Background Deva (Celestial) Race / Species / Heritage Neutral Good? Alignment
Deva
Level 4
Hit Dice: 4/4
1d10+2 Class 1

STR
9
-1
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
13
+1
CHA
20
+5
36
Hit Points
+2
Initiative (DEX)
12
Armor Class (AC)
+2
Prof. Bonus
30/60/30
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+2 Dexterity
+2 Constitution
+0 Intelligence
+3 Wisdom
+7 Charisma
saving throws
+2 Acrobatics DEX
+1 Animal Handling WIS
+0 Arcana INT
-1 Athletics STR
+7 Deception CHA
+0 History INT
+1 Insight WIS
+5 Intimidation CHA
+0 Investigation INT
skills
+3 Medicine WIS
+0 Nature INT
+1 Perception WIS
+5 Performance CHA
+7 Persuasion CHA
+2 Religion INT
+4 Sleight of Hand DEX
+2 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
CLASS:
Pact Magic, Blessed Weapons, Blessing of Law, Holy Touch

BACKGROUND:
Disguise Kit, Forgery Kit, Deception, Sleight of Hand, Feature: False Identity

RACIALS:
Darkvision, Celestial Body, Shapechanger, Divine Shield, Immortal Soul.

ASI:
+2 CHA

FEATS:
Warcaster

The Maniac

STR 9
DEX 15
CON 14
INT 10
WIS 12
CHA 16

Features & Traits
Shield, morningstar, Longbow (20 Ammo), Priest's pack and Holy Symbol, A set of fine clothes, a disguise kit, tools of the con of your choice (False coin), Wand of Magic Missile, Ever-burning candle (Shed light, not flammable), Upper city Noble Pass (looted from Noble), Key to get into any door within the lower city of Baulder's Gate, and a belt pouch containing 50.6 gp, 20 Days worth of Rations

The Final Spark:
wonderous item, Soul bound

Rekindle the fires- When you or a creature is currently making death saving throws, you can use your action to take a pull from the cigar, stabilizing you or your target. You can use this a number of times equal to your proficiency modifier per long rest.

Blessings of the Damned: For a number of turns equal to your proficiency Modifier, You and allies within 10 ft of deal level d6 additional damage on all your attack and spells.

Anchor Boons from Material Plane:
Against creatures aligned with the infernal, the party deals additional damage equal to their proficiency.

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 78, Platinum: 2 Money
Common, Celestial

Medicine, Persuasion, Religion, Deception, and Sleight of Hand

Inpsiration for next use from pickl-ing the book

Languages & Proficiencies
Nibis (Magic Vendor in Balder's Gate-Friendly), Caldeak (Gem Vendor that HATES me for out-bidding on a gem. Sent assassins after me-Aggressive), Brother Saxon, Father Verner, Vooshadi Moon River (Noble in Candlekeep;helped them exorcize book demon)

Bonds
Fey go to the material plane, and take powerful magic items to claim more land in the fey wilds.
The more fey own land for their court, the more powerful and the greater benefit they gain from their higher courts. This loand can even come from the Material Plane,
and be annexed in.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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