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Monster Manual 5e

Dretch CR: 1/4

Small fiend (demon), chaotic evil
Armor Class: 11 (Natural Armor)
Hit Points: 18 (4d6 + 4)
Speed: 20 ft

STR

11 +0

DEX

11 +0

CON

12 +1

INT

5 -3

WIS

8 -1

CHA

3 -4

Damage Resistances: Cold, Fire, Lightning
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft., Passive Perception 9
Languages: Abyssal, Telepathy 60 ft.
Challenge Rating: 1/4

Actions

Multiattack: The dretch makes two attacks: one with its bite and one with its claws.   Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.   Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.   Fetid Cloud (1/Day): A 10­-foot radius of disgusting green gas extends out from the Dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.


Created by

Lord Mcberry.

Statblock Type

Monster

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