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Volo's Guide to Monsters

Babau CR: 4

Medium fiend (demon), chaotic evil
Armor Class: 16 (Natural Armor)
Hit Points: 82 (11d8 + 33)
Speed: 40 ft

STR

19 +4

DEX

16 +3

CON

16 +3

INT

11 +0

WIS

12 +1

CHA

13 +1

Skills: Perception +5, Stealth +5
Damage Resistances: Cold, Fire, Lighting; Bludgeoning, Piercing and Slashing from nonmagical attacks
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 120ft., Passive Perception 15
Languages: Abyssal
Challenge Rating: 4

Innate Spellcasting: The Babau's innate spellcasting ability is Wisdom (spell save DC 11). The Babau can innately cast the following spells, requiring no material components:

At will: Darkness, Dispel Magic, Fear, Heat Metal, Levitate

Actions

Multiattack: The Babau makes two melee attacks. It can also use Weakening Gaze before or after makingg these attacks.   Claw: Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 8 (1d8 + 4) slashing damage.   Spear: Melee or Ranged Weapon Attack: +6 to hit, reach 5ft. or range 20/60ft., one target. Hit: 7 (1d6 + 4) piercing damage or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack.   Weakening Gaze: The Babau targets one creature that it can see within 20ft of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapons attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a succes.


Created by

Lord Mcberry.

Statblock Type

Monster

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