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Monster Manual 5e

Barlgura CR: 5

Large fiend (demon), chaotic evil
Armor Class: 15 (Natural Armor)
Hit Points: 68 (8d10 + 24)
Speed: 40 ft , climb: 40 ft

STR

18 +4

DEX

15 +2

CON

16 +3

INT

7 -2

WIS

14 +2

CHA

9 -1

Saving Throws: Dex +5, Con +6
Skills: Perception +5, Stealth +5
Damage Resistances: Cold, Fire, Lightning
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Blindsight 30ft., Darkvision 120ft., Passive Perception 15
Languages: Abyssal, Telepathy 120ft
Challenge Rating: 5

Innate Spellcasting: The Barlgura's spellcasting ability is Wisdom (spell save DC 13). The Barlgura can innately cast the following spells, requiring no material components:

1/day: Entangle, Phantasmal Force

2/day: Disguise Self, Invisibility (self only)


Reckless: At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.   Running Leap: The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.

Actions

Multiattack: The barlgura makes three attacks: one with its bite and two with its fists.   Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.   Fist: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.


Created by

Lord Mcberry.

Statblock Type

Monster

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