Aveline Foêt | Character Sheet (latest) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Aveline Foêt

1 Level (0/300 XP for level-up) Entertainer/Healer Background Wood Elf Race / Species / Heritage Neutral Good Alignment
Bard
Level 1
Hit Dice: 1/1
1d8+1 Class 1

STR
12
+1
DEX
14
+2
CON
12
+1
INT
12
+1
WIS
13
+1
CHA
14
+2
9
Hit Points
+4
Initiative (DEX)
13
Armor Class (AC)
+2
Prof. Bonus
35/70/-
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+4 Dexterity
+1 Constitution
+1 Intelligence
+1 Wisdom
+4 Charisma
saving throws
+2 Acrobatics DEX
+3 Animal Handling WIS
+1 Arcana INT
+1 Athletics STR
+2 Deception CHA
+1 History INT
+1 Insight WIS
+2 Intimidation CHA
+1 Investigation INT
skills
+3 Medicine WIS
+3 Nature INT
+3 Perception WIS
+4 Performance CHA
+4 Persuasion CHA
+1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +4 DEX 1d4+2 Piercing
 Finesse, Light, Thrown
Longsword +3 STR 1d8+1 Slashing
 Versatile
Unarmed Strike +3 STR 1+1 bludgeoning
Attacks

Bard Features


Proficiencies


Lyre
Horn
Lute
Performance
Persuasion
Nature

Spellcasting


You can cast known bard spells using CHA as your spellcasting modifier (Spell DC 12, Spell Attack +4) and known bard spells as ritual tag. You can use a muscial instrument as a spellcasting focus.

Bardic Inspiration


As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Racial Traits


Darkvision


You can see in darkness (shades of grey) up to 60 ft.

Keen senses


You have proficiency in the Perception skill.

Fey Ancestry


You have advantage on saves against being charmed, and magic can't put you to sleep.

Trance


You don't need to sleep, but meditate semiconsciosly for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental execises that have become reflexive through years of preactice. After resting in this way, you gain the same benefits that a human does form 8 hours of sleep.

Elf Weapon Training


You have proficiency with the longsword, shortsword, shortbow and longbow.

Fleet of Foot


Your base walking speed increases to 35 feet.

Mask of the Wild


You can attempt to hide even when you are only lightly obscured.

Features & Traits

Equipment


Crossbow Bolts (100)
Crossbow, light (1)
Dagger (1)
Leather, light armour (1)
Longsword (1)
Lyre (1)

Backpack


Bedroll (1)
Candle (5)
Clothes (2)
Disguise Kit (1)
Herbal Kit (1)
Potion of Healing (1)
Rations (1 day) (20)
Waterskin (1)

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 105, Platinum: 0 Money

Armour


Light Armour

Weapons


Crossbow, Hand, Longbow, Longsword, Rapier, Shortsword, Simple Weapons

Tools


Herbalism Kit, Horn, Lute, Lyre

Languages


Common, Evlish, Sylvan

Languages & Proficiencies
I feel far more comfortable around animals than people.
I have s strong sense of fair play and always try to find the most equitable solution to arguments.

Personality Traits
Nature. The natural world is more important than all the constructs of civilzation.

Ideals
My instrument is my most treasured possession, and it reminds me of someone I love.

Bonds
My piety sometimes leads me to blindly trust those that profess faith in my god.
I am incredibly naive and only see the good in people.
A scandal prevents me from ever going home again.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Silas

Tiny owl, chaotic good
Armor Class: 11
Hit Points: 1 (1d4-1)
Speed: 5 ft , fly: 60 ft

STR

3 -4

DEX

13 +1

CON

8 -1

INT

2 -4

WIS

12 +1

CHA

7 -2

Skills: Stealth + 3, Perception +3
Languages: -

Flyby.

The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.  

Keen Hearing and Sight.

The wwl has advantage on wisdom (Perception) checks that rely on hearing or sight.  

Familiar.

In combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.

Actions

Attack Restriction.

A familiar can't attack, but it can take other actions as normal.  

Talons.

Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

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Created by

Lilome Luna Wynstone.

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Character Sheet (latest)

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