name | Sir POSH |
---|---|
level | 8 |
xp earned | 0 |
xp to next level | milestone |
origin | Eyebot |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Athletics | STR | 0 | 4 | |
Barter | CHA | 3 | 12 | |
Big Guns | END | 0 | 5 | |
Energy Weapons | PER | 3 | 10 | |
Explosives | PER | 0 | 7 | |
Lockpick | PER | 0 | 7 | |
Medicine | INT | 4 | 13 | |
Melee Weapons | STR | 0 | 4 | |
Pilot | PER | 3 | 10 |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Repair | INT | 5 | 14 | |
Science | INT | 6 | 15 | |
Small Guns | AGI | 0 | 4 | |
Sneak | AGI | 3 | 7 | |
Speech | CHA | 6 | 15 | |
Survival | END | 4 | 9 | |
Throwing | AGI | 0 | 4 | |
Unarmed | STR | 0 | 4 |
Location | Phys. DR | En. DR | Rad. DR | HP |
Head (1-2) | 2+2+2 | 2+2 | ∞ | |
Torso (3-8) | 2+2+2 | 2+2 | ∞ | |
Left Arm (9-11) | 2+2+2 | 2+2 | ∞ | |
Right Arm (12-14) | - | - | ∞ | |
Left Leg (15-17) | - | - | ∞ | |
Right Leg (18-20) | 2+1+2 | 2+1 | ∞ |
Name | TAG | Type | Dmg | Ammo Type | Range | Rate |
---|---|---|---|---|---|---|
Holo-Repair Tool | Energy Weapons | 4+2 | 5 | C | 2 | |
Effects | Persistent | Qualities | Inaccurate | Weight | - | |
Laser Gun | Energy Weapons | 4+2+2+1 | Fusion Cell | M | 2+1-1 [2] | |
Effects | Piercing, Stun, | Qualities | Accurate,Reroll Hit.Loc | Weight | 4+1+2 [7] |
Caliber | Type | Count |
---|---|---|
Fusion Cell | Physical | 60 |
Perk | Rank |
---|---|
Intense Training (Charisma) | 1 |
Increase any one S.P.E.C.I.A.L attribute by 1 rank. As usual, your S.P.E.C.I.A.L attributes cannot be increased beyond 10 using this method. Each time you take this perk, the level requirement increases by 2. | |
Cautious Nature | 1 |
May reroll 1d20 for free after purchasing a die with AP | |
Skilled | 1 |
Add +1 rank to two skills or add +2 ranks to one skill. No skill may have more than 6 ranks. Each time you take this perk, the level requirement increases by 3 | |
Robotics Expert | Spec |
Can reprogram robots to fulfil a different function or alter their behavior at the discretion of the GM. Due to contact with the artifact, this Perk functions at its third rank rather than its first, but may have unintended consequences during use, (increase complication range by 3 with special effects). | |
Tag! (Medicine) | 1 |
You may select one additional Tag skill. Increase the skill’s rank by 2, to a maximum of 6, and mark it as a Tag skill, allowing you to roll a critical success with a d20 result equal or under the skill’s rank. | |
Science! | 1/3 |
You can modify energy weapons with weapon mods, and you can also craft certain advanced armor mods. Each rank in this perk unlocks an additional rank of mods: rank 1 unlocks rank 1 mods, rank 2 unlocks rank 2 mods, etc. Each time you take this perk, the level requirement increases by 4. | |
Modified Eyebot | Trait |
•You have advanced sensor modules, +2 to base perception due to facial recognition sensors •You are small increasing Defense by +1 •Your attachment is: Holo-Repair Tool (Tag Repair) can receive/send radio signals and broadcast •You are Able to produce sounds out to long range •You hover above the ground, avoiding diff terrain •Your base Carrying Capacity is 100Lbs and only increases with armor or items | |
ED-E | 1 |
You are accompanied by a trusty and loyal reprogrammed eyebot, which serves as an ally and company. The eyebot has the profile shown below and is treated as an allied NPC creature under your command (CRB p.338). If your eyebot is slain, then you either find a new eyebot before the next adventure, or you may trade this perk for a different one after this adventure. https://docs.google.com/document/d/10QATC4V21LzXXwh12J9abWjZDDia8yRaRhF7aPPAa2s/edit | |
Scrapper | 1/2 |
When you scrap an item, you can salvage uncommon component materials as well as common ones (see p.208). At rank 2, you can also salvage rare materials. Each time you take this perk, the level requirement increases by 5 |
Perk | Rank |
---|---|
Multi-Tool | Item |
Multi-Tool Reduce the difficulty of Repair tests by 1 (minimum 0) | |
Formal Hat | Item |
Re-roll a single d20 on a CHA check once per scene | |
Hacking Module | mod1 |
Reduce the Difficulty of Science checks to hack into a computer by 1 (min 0) | |
Resistance Field | mod2 |
Allies within Close range receive +2 Physical damage resistance | |
Sensor Array | mod3 |
Re-roll 1d20 on all PER tests. May attempt PER tests to detect things which cannot normally be detected by the naked eye such as radiation | |
Actuated Frame (Thrusters) | Armor |
The robot may make both a Move minor action and a Sprint major action in the same turn. | |
Voltaic Frame (Optics, Main Body, Arm) | Armor |
Any of the robot’s attacks which deal energy damage inflict +1 DC if the robot is fitted with any voltaic frame armor. This bonus increases by +1 DC for every two additional locations fitted with Voltaic Frame (so +2 DC for 3 pieces, or +3 DC for 5 or more pieces) | |
Doctor’s Bag & First Aid Kit | Item |
* Reduce the difficulty of Medicine tests by 1 (minimum 0), When providing long-term care, allows care of up to 2 additional patients. *Heal +2 HP upon succeeding at the First Aid action | |
Lantern & Flashlight | Item |
*Generates bright light within Close range and dim light within Medium range *Generates bright light in a single zone within Medium range; the user may choose which zone is illuminated |
Item | Weight |
---|---|
Formal Hat | |
1 Cigarrete | |
Multi-Tool | |
11x pre-war bills | |
Fusion Cells | |
Hacking Module (Installed) | |
Voltaic Frame x 3 (Installed) | |
Actuated Frame x 1 (Installed) | |
Sensor Array (Installed) | |
Resistance Field (Installed) | |
Beam Focuser | 1 |
Boosted Capacitor | - |
Item | Weight |
---|