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nameWilhelm
level2
xp earned0
xp to next level0
originMr. Handy Valet (Companion)
Attributes
strength
5
perception
6
endurance
5
charisma
5
intelligence
6
agility
5
luck
4
luck points
0
2d20 3d20 4d20 5d20
Roll equal or under target number: 1 success (TAG skills: 2 successes), roll of 20: creates complication, roll of 1: 2 successes
Skills
Name TAG Attr Rank
Athletics STR 0 5
Barter CHA 0 5
Big Guns END 0 5
Energy Weapons PER 3 9
Explosives PER 0 6
Lockpick PER 0 6
Medicine INT 1 7
Melee Weapons STR 1 6
Pilot PER 0 6
Name TAG Attr Rank
Repair INT 2 8
Science INT 0 6
Small Guns AGI 1 6
Sneak AGI 0 5
Speech CHA 3 8
Survival END 0 5
Throwing AGI 0 5
Unarmed STR 0 5
Combat
melee dmg
-
defense
1
initiative
11
health
7 / 7
poison dr
Immune
Protection
Location Phys. DR En. DR Rad. DR HP
Head (1-2) 1 1 Immune
Torso (3-8) 1 1 Immune
Left Arm (9-11) 1 1 Immune
Right Arm (12-14) 1 1 Immune
Left Leg (15-17) 1 1 Immune
Right Leg (18-20) 1 1 Immune
Weapons
Name TAG Type Dmg Ammo Type Range Rate
Flamer Energy Weapons 3d6 Flamer Fuel C 1
  Effects Qualities Weight
Buzzsaw Melee Weapons 3d6 C
  Effects Piercing 1 Qualities Weight
Pincer Melee Weapons 3d6 C
  Effects Qualities Weight
Ammo
Caliber Type Count
Flamer Fuel Physical 9
Perks & Traits
Perk Rank
Robot Trait
Mr. Handy is a robot. They are immune to the effects of starvation, thirst, suffocation. They are also immune to poison and radiation damage. However, machines cannot use food and drink or other consumables, they do not heal naturally, and the Medicine skill cannot be used to heal them: damage to them must be repaired.
Mr. Handy Trait
The Mr. Handy has 360° vision, and improved sensory systems that can detect smells, chemicals, and radiation, reducing the difficulty of PER tests that rely on sight and smell by 1. It moves through jet propulsion, hovering above the ground, unaffected by difficult terrain or obstacles.
Coordinated Trait
Your companion takes a little more initiative to help you out. When you take a major action, if the companion does not assist, then you may spend 1 AP to allow the companion to take a major action of your choice, rolling their own skill test as if they were a player character.
Companion Trait
Mister Handy’s level is the same as yours and increases whenever you level up, representing ongoing upgrades and improvements. Increase one of Mister Handy’s S.P.E.C.I.A.L. attributes by +1 when you reach level 3 or any odd-numbered level after that. Add +1 to a single skill at each level. Increase Mister Handy’s HP by +1 per level, and with any increases to END. Mister Handy’s receives an additional Perk at 5th level and every 5 levels.
Perk Rank
Gear
Item Weight
Item Weight

caps 0

carry weight 0 / 150

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Fallout RPG Character Sheet v1.2, made by Tillerz - Updated: 2023-07-31

Created by

Azryel.

System

Fallout RPG

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