name | Wilhelm |
---|---|
level | 2 |
xp earned | 0 |
xp to next level | 0 |
origin | Mr. Handy Valet (Companion) |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Athletics | STR | 0 | 5 | |
Barter | CHA | 0 | 5 | |
Big Guns | END | 0 | 5 | |
Energy Weapons | PER | 3 | 9 | |
Explosives | PER | 0 | 6 | |
Lockpick | PER | 0 | 6 | |
Medicine | INT | 1 | 7 | |
Melee Weapons | STR | 1 | 6 | |
Pilot | PER | 0 | 6 |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Repair | INT | 2 | 8 | |
Science | INT | 0 | 6 | |
Small Guns | AGI | 1 | 6 | |
Sneak | AGI | 0 | 5 | |
Speech | CHA | 3 | 8 | |
Survival | END | 0 | 5 | |
Throwing | AGI | 0 | 5 | |
Unarmed | STR | 0 | 5 |
Location | Phys. DR | En. DR | Rad. DR | HP |
Head (1-2) | 1 | 1 | Immune | |
Torso (3-8) | 1 | 1 | Immune | |
Left Arm (9-11) | 1 | 1 | Immune | |
Right Arm (12-14) | 1 | 1 | Immune | |
Left Leg (15-17) | 1 | 1 | Immune | |
Right Leg (18-20) | 1 | 1 | Immune |
Name | TAG | Type | Dmg | Ammo Type | Range | Rate |
---|---|---|---|---|---|---|
Flamer | Energy Weapons | 3d6 | Flamer Fuel | C | 1 | |
Effects | Qualities | Weight | ||||
Buzzsaw | Melee Weapons | 3d6 | C | |||
Effects | Piercing 1 | Qualities | Weight | |||
Pincer | Melee Weapons | 3d6 | C | |||
Effects | Qualities | Weight |
Caliber | Type | Count |
---|---|---|
Flamer Fuel | Physical | 9 |
Perk | Rank |
---|---|
Robot | Trait |
Mr. Handy is a robot. They are immune to the effects of starvation, thirst, suffocation. They are also immune to poison and radiation damage. However, machines cannot use food and drink or other consumables, they do not heal naturally, and the Medicine skill cannot be used to heal them: damage to them must be repaired. | |
Mr. Handy | Trait |
The Mr. Handy has 360° vision, and improved sensory systems that can detect smells, chemicals, and radiation, reducing the difficulty of PER tests that rely on sight and smell by 1. It moves through jet propulsion, hovering above the ground, unaffected by difficult terrain or obstacles. | |
Coordinated | Trait |
Your companion takes a little more initiative to help you out. When you take a major action, if the companion does not assist, then you may spend 1 AP to allow the companion to take a major action of your choice, rolling their own skill test as if they were a player character. | |
Companion | Trait |
Mister Handy’s level is the same as yours and increases whenever you level up, representing ongoing upgrades and improvements. Increase one of Mister Handy’s S.P.E.C.I.A.L. attributes by +1 when you reach level 3 or any odd-numbered level after that. Add +1 to a single skill at each level. Increase Mister Handy’s HP by +1 per level, and with any increases to END. Mister Handy’s receives an additional Perk at 5th level and every 5 levels. |
Perk | Rank |
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Item | Weight |
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Item | Weight |
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