Gargantuan aberration, neutral
Armor Class: 20
Hit Points: 600+
Speed:
60 ft
, burrow: 40 ft
, swim: 15 ft
Saving Throws: Constitution +12; Wisdom +5
Damage Vulnerabilities: Radiant
Damage Resistances: bludgeoning, piercing, and slashing weapons, Acid
Damage Immunities: Necrotic
Senses: Blindsight 60"
Tremorsense 240"
Languages: Alin, Phyrexi, Eldar Thing
Proficiency Bonus: +5
Tunneller: A Dhole can tunnel through solid rock at the rate of half its borrow speed, leaving behind a 15" x 15" tunnel in its wake
Actions
Multiattack: The dhole can make 2 attacks, one with its bite and one with a body slam/crush
Bite: +16 melee attack, reach 30", area attack 10" x 10" area, 4d20+11 piercing damage.
Body slam/crush: +16 melee attack, reach 30", area attack 10" x 10" area, 4d20+11 bluedgeoning damage, target makes a Strength save DC 24 or be knocked back d3x10" and knocked prone. On a successful save the target is knocked back half distance and is not knocked prone
Combat Aura: At the end of initiative count where a Dhole deals damage from its bite or crush, all creatures within 20" of the Dhole takes half damage dealt from the bite or crush (the higher) in necrotic energy damage.
A Dhole is a colossal worm like aberration found on worlds distant from
Holocene. A light avoider, the Dhole is rarely seen on the surface.
A scavenger that feasts on all hydrocarbons of all type (e.g. flesh, coal, plants), the Dhole is a persistent tunneller and scours whatever world it is on looking for life. Its tunnelling riddles the underground like a sponge, creating giant sinkholes, near bottomless caverns and a dangerous surface prone to collapse.