Remove these ads. Join the Worldbuilders Guild

Ra'zirr

1 Level (0/300 XP for level-up) Background Alfiq Khajiit Race / Species / Heritage Chaotic Neutral Alignment
Rogue Assassin
Level 1
Hit Dice: 1/1
1d6+0 Class 1

STR
10
+0
DEX
17
+3
CON
10
+0
INT
15
+2
WIS
10
+0
CHA
14
+2
6
Hit Points
+3
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
35ft (20ft climb)
Speed (walk/run/fly)
Spellcasting ...
+4 Attack mod
INT Ability
+2 Abi Mod
12 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+6 Dexterity
+0 Constitution
+4 Intelligence
+0 Wisdom
+2 Charisma
saving throws
+5 Acrobatics DEX
+0 Animal Handling WIS
+2 Arcana INT
+0 Athletics STR
+4 Deception CHA
+2 History INT
+2 Insight WIS
+4 Intimidation CHA
+4 Investigation INT
+4 Forgery kit INT
+4 Armonica CHA
+5 Thieves' Tools DEX
skills
+0 Medicine WIS
+2 Nature INT
+0 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+2 Religion INT
+7 Sleight of Hand DEX
+7 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Quick Claws +2 STR 1d4 Slashing
 Unarmed
Rapier +5 DEX 1d8+3 Piercing
 Finesse
Shortbow +5 DEX 1d6+3 Piercing
 Ammunition, Range, Two-Handed
Dagger +5 DEX 1d4+3 Piercing
 Finesse, Light, Range, Thrown (20/60)
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Improved Mage Hand Bonus Action 30 ft 1 minute VS
 Notes:When the hand is within 5 feet of you, it can carry an additional 10 pounds, can make attacks, and can activate magic items. It is proficient in any weapon you are proficient in, but it can't use weapons with the heavy, loading, or two-handed property, and can't wield versatile weapons with two hands.
Invisibility (Moonshadow) 1 action touch 1 h conc VSM
 Notes:Moonshadow. As an action, you can cast the spell invisibility on yourself without expending magicka. Once you use this ability, you can't use it again until the next dawn. you become invisible until the spell ends. Anything you are wearing or carrying is invisible. The spell ends if you attack or cast a spell
Precise Attacks 1st-level rogue feature
You know how to use your superior agility to outwit and devastate your enemies with tactical precision.
You gain the ability to make Precise Attacks. Once per turn, when you make a weapon attack using a ranged or finesse weapon, you can choose to use a Precise Attack to add your Precision Dice, a d4, to the attack roll. If the attack hits, you apply any of the unused Precision Dice roll to your weapon damage roll. On a critical hit, your Precision Dice are considered damage dice and are rolled twice.
Your Precision Dice increases as you gain levels, as shown in the Precision Dice column of the Rogue table.

Features & Traits
Background footpad:
- Thieves’ tools
  • a memento of an earlier theft
  • a pocket knife
  • a set of dark clothes
  • a pouch containing 60 septims
  • Class:
  • Leather armor
  • two daggers
  • thieves' tools
  • rapier
  • short bow and a quiver of 20 arrows
  • burglar's pack
  • a backpack
    a bag of 1,000 ball bearings
    10 feet of string
    a bell
    5 candles
    a crowbar
    a hammer
    10 pitons
    a hooded lantern
    2 flasks of oil
    5 days rations
    a tinderbox
    a waterskin
    50 feet of hempen rope

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 60, Platinum: 0 Money
    Armor
    Light armor
    Weapons
    Axe, hand-to-hand, marksman, and short blade
    Tools
    Pick 2 from poisoner's kit, *forgery kit*, disguise kit, thieves' tools, one gaming set of your choice, and one musical instrument of your choice (*armonica*)
    Background tools (footpad)
    Thieves’ tools
    Skills
    Choose four from *Acrobatics*, Athletics, Deception, *Insight*, *Intimidation*, *Investigation*, Perception, Performance, Persuasion, Sleight of Hand, and Stealth.
    Background skills (footpad)
    *Sleight of Hand*, *Stealth*
    Cultural Khajiiti Savvy
    You gain proficiency in one skill of your choice from *Deception*, Intimidation, or Sleight of Hand.
    Language
    Thieves Cant

    Expertise 1st-level rogue feature
    Your proficiency bonus is doubled for any ability check you make that uses Sleight of Hand or Stealth
    At 6th level, you can choose two more of your proficiencies (in skills or in tools) to gain this benefit.

    Languages & Proficiencies
    The Shadow - Second Seed
    You were born under the Birthsign of the Shadow and gain the following benefits:
    - Your *Intelligence*, Personality, or Willpower score increases by 1, to a maximum of 20.
    - You gain the Moonshadow power.
    Moonshadow. As an action, you can cast the spell invisibility on yourself without expending magicka.
    Once you use this ability, you can't use it again until the next dawn.

    Personality Traits
    Footpad (gia messi sugli altri campi)
    Skill prof
    Sleight of Hand, Stealth
    Tool prof
    Thieves’ tools
    Language
    Thieves Cant
    Bonus Start Equip
    Thieves’ tools, a memento of an earlier theft, a pocket knife, a set of dark clothes, and a pouch containing 60 septims.

    Ideals
    Eye of Night. Darkvision 60ft
    Tiny Size.
    Soft Fall. Resistance to falling dmg and land on feet
    Tiny Quadruped.
    Feline Ambush. once per short rest. extra 2d4 damage on a creature that has not taken turn yet.
    Cat Quick. once per short rest. Reaction. +1d4 on agility Save

    Flaws

    Khajiit Ancestral Traits


    Khajiit share certain ancestral traits as a result of their connection with the two moons of Tamriel.

    Age. Different Khajiit born under different cycles have significantly different life spans. They can range from 150 to 400 years, if not more.

    Speed. Your base walking speed is 35 feet.

    Eye of Night. Your khajiit ancestry grants you superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

    Quick Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

    Subancestries. There are many subancestries of the Khajiit. Many of the subraces are humanoid in shape, but there are others, such as the Alfiq, that more resemble a house cat, or the senche, which are tiger-like battle cats.
    Alfiq & Alfiq-Raht

    Alfiq resemble ordinary housecats, but they should not be underestimated. These highly intelligent Khajiit are celebrated as spellcasters and often wear clothing to distinguish themselves from a typical cat.

    Size. Alfiq are the size of an average housecat, around 1 foot tall and weighing 4 to 7 pounds. Your size is Tiny.

    Compensating for Size. You have an innate well of magicka within you. You have 2 magicka points that you can use to cast spells. Additionally, you know one cantrip and one 1st level spell from the mage spell list. You regain all expended magicka when you finish a long rest. Intelligence, Willpower, or Personality is your spellcasting ability for these spells (your choice when you choose this ancestry), you must expend magicka to cast them, and you can only cast them at their base level.

    Improved Mage Hand. You know the mage hand cantrip. Your lack of hands have made you especially proficient in it, allowing you to gain the following additional benefits:

    You can cast mage hand as a bonus action.
    When the hand is within 5 feet of you, it can carry an additional 10 pounds, can make attacks, and can activate magic items.
    The mage hand is proficient in any weapon you are proficient in, but it can't use weapons with the heavy, loading, or two-handed property, and can't wield versatile weapons with two hands.

    Soft Fall. You have resistance to falling damage, and always land on your feet.

    Tiny Quadruped. You are a tiny creature that walks on four legs and doesn't have opposable thumbs. Your reduced size and lack of hands gives you the following traits:

  • You lack the opposable thumbs required to wield weapons and use tools.
  • You have advantage on saving throws to resist falling prone, but have disadvantage on Strength saving throws.
  • Your unarmed strikes deal slashing damage equal to 1 + your Strength modifier (minimum of 1).
  • Your tiny size makes you hard to hit. You gain a +1 bonus to AC and Agility saving throws.
  • Your hit die is reduced by one size, which affects your hit points at 1st level, and at higher levels. For example, 1d6 (or 4) becomes 1d4 (or 3).
  • Your carrying capacity is equal to your Strength score multiplied by 5.
  • You can occupy another creature's space and vice versa.



  • Khajiit Cultural Traits


    Khajiit culture places an importance on being intelligent, agile, and quick.

    Khajiiti Savvy. You gain proficiency in one skill of your choice from Deception, Intimidation, or Sleight of Hand.

    Feline Ambush. If you hit a creature with an attack roll, the creature takes an extra 2d4 damage if it hasn't taken a turn yet in the current combat. You can use this trait only once per short rest.

    Cat Quick. When you make an Agility saving throw, you can use your reaction to add 1d4 to the roll. Once you use this trait, you must finish a short or long rest before you can do so again.

    Notes


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Bertoza.

    Statblock Type

    Character Sheet (latest)

    Link/Embed