+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+2 | Strength | |
-2 | Dexterity | |
+2 | Constitution | |
+1 | Intelligence | |
+4 | Wisdom | |
+5 | Charisma |
-2 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+2 | Athletics | STR | |
+3 | Deception | CHA | |
+1 | History | INT | |
+2 | Insight | WIS | |
+5 | Intimidation | CHA | |
+3 | Investigation | INT |
+2 | Medicine | WIS | |
+1 | Nature | INT | |
+2 | Perception | WIS | |
+3 | Performance | CHA | |
+3 | Persuasion | CHA | |
+1 | Religion | INT | |
-2 | Sleight of Hand | DEX | |
-2 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Light Crossbow | +2 | STR | 1d8+2 | Piercing | |
Ammunition (range 80/320), loading, two-handed | |||||
Claws | +2 | STR | 1d4+2 | Slashing | |
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. | |||||
Scythe | +2 | STR | 1d8+2 | Slashing | |
Reach This weapon adds 5 feet to your reach when you attack with it, two-handedCleave. When you make a melee weapon attack on your turn with this weapon, you can choose to target two creatures within your reach with a mighty cleave. This attack uses the same attack roll for each target and deals slashing damage equal to 1d6 + your Strength modifier to the first target, and 1d6 slashing damage to the second target. Any bonus damage or other effects only apply to the first target hit. | |||||
Dagger | +2 | STR | 1d4+2 | Piercing | |
Finesse, light, thrown (range 20/60) Skewer. When you make a melee or thrown weapon attack on your turn with this weapon against a large or smaller creature, you can make a strike with great force, sticking your weapon into a creature. If the attack hits, it deals its normal damage, and the weapon remains stuck in the creature until you remove it or a creature makes a DC 15 medicine check. |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.