name | Phantom |
---|---|
level | 5 |
xp earned | 0 |
xp to next level | 0 |
origin | Vault 212 Mutant |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Athletics | STR | 2 | 9 | |
Barter | CHA | 0 | 6 | |
Big Guns | END | 0 | 4 | |
Energy Weapons | PER | 0 | 8 | |
Explosives | PER | 0 | 8 | |
Lockpick | PER | 0 | 8 | |
Medicine | INT | 5 | 10 | |
Melee Weapons | STR | 5 | 12 | |
Pilot | PER | 0 | 8 |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Repair | INT | 0 | 5 | |
Science | INT | 0 | 5 | |
Small Guns | AGI | 6 | 12 | |
Sneak | AGI | 4 | 10 | |
Speech | CHA | 4 | 10 | |
Survival | END | 0 | 4 | |
Throwing | AGI | 0 | 6 | |
Unarmed | STR | 0 | 7 |
Location | Phys. DR | En. DR | Rad. DR | HP |
Head (1-2) | 4 | 4 | ||
Torso (3-8) | 4 | 4 | ||
Left Arm (9-11) | 4 | 4 | ||
Right Arm (12-14) | 4 | 4 | ||
Left Leg (15-17) | 4 | 4 | ||
Right Leg (18-20) | 4 | 4 |
Name | TAG | Type | Dmg | Ammo Type | Range | Rate |
---|---|---|---|---|---|---|
Crossbow | Small Guns | 7 | Bolt | L | 0 | |
Effects | Piercing 1 | Qualities | Suppressed/2H/Slow Load | Weight | 5 | |
Injector Pistol | Small Guns | Special | Syringer | C | 0 | |
Effects | Piercing 1 | Qualities | Slow Load | Weight | 3 | |
Sword Cane | Melee Weapons | 5(6wheninjured) | - | |||
Effects | Piercing 1, Persistent | Qualities | Parry | Weight | 3 |
Caliber | Type | Count |
---|
Perk | Rank |
---|---|
Archer | 1 |
+1 Damage to Bows/Crossbows | |
Adrenaline Rush | 1 |
When your HP drops below maximum you are counted as having 10 Strength for damage and skill tests. | |
Chem Resistant | 1 |
Lower Addiction rolls by 1cd. | |
Bow Before Me | 1 |
All bows/crossbows gain Piercing +1 | |
Ghost | 1 |
Gain 1d20 for free on Sneak tests while in shadows or darkness. | |
Tag! | 1 |
Tag an additional skill. |
Perk | Rank |
---|---|
Vault Kid | |
Survival Tag, Reduce END Difficulties by 1 to resist diseases | |
Chameleon Mutation | - |
The lighter your load the more effective this mutation becomes. When over 3/4ths Carry Weight this ability has no effect. When carrying 1/2 or below reroll one d20 on Sneak tests for free. When 1/3 or lower you also gain 1d20 on any Sneak roll for free. When 1/4 Carry Weight or below, lower all Sneak Difficulties by one. |
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Item | Weight |
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