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Deafaren Nightgift

3 Level (0/2700 XP for level-up) Folk Hero Background Wood Elf Race / Species / Heritage Chaotic Good Alignment
Druid
Level 3
Hit Dice: 3/3
1d8+2 Class 1

STR
10
+0
DEX
16
+3
CON
14
+2
INT
12
+1
WIS
16
+3
CHA
11
+0
26
Hit Points
+3
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
35
Speed (walk/run/fly)
2 / 2
Wildshape
Spellcasting ...
+5 Attack mod
WIS Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+3 Dexterity
+2 Constitution
+3 Intelligence
+5 Wisdom
+0 Charisma
saving throws
+3 Acrobatics DEX
+5 Animal Handling WIS
+1 Arcana INT
+0 Athletics STR
+0 Deception CHA
+1 History INT
+3 Insight WIS
+0 Intimidation CHA
+1 Investigation INT
skills
+3 Medicine WIS
+3 Nature INT
+5 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+1 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Quarterstaff +2 STR 1d6(1d8) Bludgeoning
 Versatile
Attacks

Spell Book

Level 1 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
Healing Word 1 Bonus Action 60 Feet Instantaneous 1d4 V
 Notes:1d4 + Spellcasting Modifier
Thunderwave 1 Action Self (15ft cube) Instantaneous 2d8 Thunder V, S
 Notes:A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.

Level 2 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Healing Word 1 Bonus Action 60 Feet Instantaneous 1d4 + V
 Notes:1d4 + Spellcasting Modifier
Healing Spirit 1 Bonus Action 60 Feet Concentration, 1 Minute 1d6 V, S
Thunderwave 1 Action Self (15ft cube) Instantaneous 2d8 Thunder + V, S
 Notes:A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.
Armor Proficiency
Druidic
Ritual Casting
Fey Ancestry
Trance
Darkvision
Mask of the Wild
Wild Companion
Combat Wild Shape
Beast Shape

Features & Traits
1x Druidic Focus
1x Belt Pouch
1x Wooden Shield
1x Iron Pot
1x Explorer's Pack
1x Leatherworker's Tools
1x Quarterstaff
1x Leather Armor
1x Shovel
1x Common Clothes
1x Backpack
1x Bedroll
1x Mess Kit
1x Tinderbox
10x Torch
9x Rations
1x Waterskin
1x Hempen Rope

Equipment Copper: 0, Silver: 2, Electrum: 0, Gold: 38, Platinum: 0 Money
Common, Druidic, Elvish

Languages & Proficiencies
If someone is in trouble, I'm always ready to lend help. I have a strong sense of fair play and always try to find the most equitable solution to arguments.

Personality Traits
Freedom. Tyrants must not be allowed to oppress the people.

Ideals
I protect those who cannot protect themselves.

Bonds
I have trouble trusting in my allies.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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WilliamT.

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