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"BOBO is a Fast Guardian who Abides in Steel."

Background - Magic
Warrior
You're a good ally to have in a fight. You know how to use weapons and defend yourself. Depending on the genre and setting in question, this might mean wielding a sword and shield in the gladiatorial arena, an AK-47 and a bandolier of grenades in a savage firefight, or a blaster rifle and powered armor when exploring an alien planet. Warriors are physical, action-oriented people. They're more likely to overcome a challenge using force than by other means, and they often take the most straightforward path toward their goals.

Fast
You're fleet of foot. Because you're quick, you can accomplish tasks more rapidly than others can. You're not just quick on your feet, however-you're quick with your hands, and you think and react quickly. You even talk quickly.

Mechanical
You have a special talent with machines of all kinds, and you're adept at understanding and, if need be, repairing them. Perhaps you're a bit of an inventor, creating new machines from time to time. You get called "techie," "tech," "mech," "gear-head," "motor-head," or any of a number of other nicknames. Mechanics usually wear practical work clothes and carry around a lot of tools.

Wears Power Armor
You have built or acquired a set of powered armor that gives you additional powers.
Tier
1
Effort
1
EXP
0
Might
15
Pool
15
Edge
1
Speed
16
Pool
16
Edge
0
Intellect
10
Pool
10
Edge
1
Skills
  • Advice form a friend/T
  • Bash/U
  • Quick Throw/U
  • Identifying/understanding machines/T
  • Using/repairing/crafting machines/T
  • Running/T
  • Light weapons/U
  • Medium weapons/U
  • Heavy weapons/U
  • Long distance runner/I
Attacks
Mod Skill Pool Type Dmg
Fast punch -1 P S L 2
Lt Weapon -1 P S L 2
Hvy Weapon --- P M H 6
Damage Tracking
Armour
2
Speed Cost
0
State
Hale
Damage =
weapon damage + bonus from roll - armour
Equipment
0 Coins
You start with a variety of machine tools. Granted from Mechanical.

Appropriate clothing and two weapons of your choice, plus one expensive item, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment.
Cyphers (max: )
 CypherLvl
Detonation (Massive) 8
 Projects a small physical explosive up to a long distance away that explodes in a short-range radius, inflicting damage equal to the cypher's level. Roll a d100 to determine the type of damage. Rolled a 97. Shrapnel. Manifest
Perfect Memory 4
 Allows the user to mentally record everything they see for thirty seconds per cypher level and store the recording permanently in their long-term memory. This cypher is useful for watching someone pick a specific lock, enter a complex code, or do something else that happens quickly. Subtle
Special Abilities
AbilityTypeCostPool
Enhanced Might Enabler0
You gain 3 points to your Might Pool. Enabler. Granted from Wears Power Armor
Fast Enabler0
You can move a short distance and still take another action in the same round, or you can move a long distance as your action without needing to make any kind of roll. Granted from Fast
Improved Edge Other0
Choose one of your Edge stats that is 0. It increases to 1. Enabler. Granted from Warrio
Powered Armor Other0
You have a suit of powered armor. It is effectively medium armor (+2 to Armor however, you suffer no Speed penalties for wearing it. Also, your suit grants other benefits: it provides breathable air for up to eight hours and a comfortable environment even in bitter heat, cold, vacuum, or underwater to a depth of 4 miles (6 km and it allows you to see in the dark up to a short distance. Getting into the suit requires an action (and, of course, access to your suit). Enabler. Granted from Wears Power Armor
Advancement
  • Increase Capabilities
  • Moving Towards Perfection
  • Extra Effort
  • Skill Training
  • Other Advancement
Recovery: 1d6 + 1
Rest Duration Already Taken
First rest 1 Action
Second rest 1 Minute
Third rest 1 Hour
Fourth rest 10 Hours
Notes
Possible player intrusions based on your character type:
Perfect Setup
You're fighting at least three foes and each one is standing in exactly the right spot for you to use a move you trained in long ago, allowing you to attack all three as a single action. Make a separate attack roll for each foe. You remain limited by the amount of Effort you can apply on one action.

Old Friend
A comrade in arms from your past shows up unexpectedly and provides aid in whatever you're doing. They are on a mission of their own and can't stay longer than it takes to help out, chat for a while after, and perhaps share a quick meal.

Weapon Break
Your foe's weapon has a weak spot. In the course of the combat, it quickly becomes damaged and moves two steps down the object damage track.

Energetic
+2 to your Speed Pool.
Granted from Fast

Smart
+2 to your Intellect Pool.
Granted from Mechanical

Possible GM intrusion from your focus:
The armor won't come off. 
The armor acts under its own power. 
The armor suffers a momentary power loss. 
NPCs are scared by the power armor.

Use all your options to reduce the difficulty, if it is still above zero, roll against its target number.
Difficulty012345678910
TN - 3 6 9 12 15 18 21 24 27 30
result 0 = failure, 1 = success


Created by

Mydan.

System

Cypher System

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