The Traveler's Guide to Aellorah
The Wardens are the types of Elves that prefer to live amongst nature – particularly in forests and flowery plains. They are conservative by nature, believing that the world should not change, but should be preserved. This puts them at odds with Humans and Dwarves, as well as their Contrarian counterparts, who so love to create and progress their societies ever forward.
You have the ability to disorient your opponents by sidestepping their attacks and leaving behind an afterimage. When an enemy makes a melee attack against you, you can use your reaction to impose disadvantage on the attack. If the attack misses, your afterimage disorients the attacking creature, leaving them open to attack, giving you and your allies advantage on attack rolls made against them until the end of your next turn. You can do this a number of times equal to half your proficiency bonus (rounded down).