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Healer

You were once the apprentice of a healer who was also an excellent tutor in the craft of remedy and medicine. Perhaps, you wandered around the realm together, healing survivors of battles. You may have been the healers of a small settlement where you had close relations with the locals, or you practiced your craft in an entirely different context. No matter what the specifics were, you had a group of people depending on you, for whom you were a beacon of hope, of remedy, and of relief.

Skill Proficiencies Medicine, Nature
Tool Proficiencies Healer’s kit, herbalism kit
Equipment A bag full of herbs and components required for the practice of herbalism, a set of common clothes, a healer’s kit, a herbalism kit, a pouch containing 5 gp

Features

Master Crafter

Years of practice have made you proficient in your craft. You know the subtleties required. You know the anatomy of the humanoid body. Thus, you have advantage on your Wisdom (Medicine) checks to stabilize a dying humanoid creature.   This gift of your craft comes at a small cost. Wherever you go, the locals often seek you out to ask for your help healing someone, or for your professional advice regarding a day-today health issue.

Suggested Characteristics

Healers are generally required to be merciful and caring to the weak and to those in need. They are generally peaceful, kind, and helpful. They often try to stay out of killing.

Traits

d8Personality Trait
1I see myself as the hands of the divine.
2Providing others with relief soothes me.
3I hate it when people come to me for things as simple as a headache which they could get rid of with a good night’s sleep.
4I want to travel and help the helpless.
5The humanoid body fascinates me; it’s art in its purest form.
6I believe all life forms are equally important; thus, I gladly spend my energy to save every living thing.
7I understand that death is a part of life. Although I try to prevent it, I don’t think of it as an enemy.
8I try to refrain from killing wherever I can; unless it is absolutely necessary.

Ideal

d6Ideal
1Medic. Good or evil; I’d heal anyone in need. (Good)
2Helper. I’ve devoted myself to serving the common folk who otherwise can’t afford healing services. (Good)
3The Judge. I only heal those who I believe will do some good in this world. (Lawful)
4Nature-Friendly. I never use materials procured from endangered species while conducting my craft. (Lawful)
5Pure. I was never much for earthly ambitions involving politics and intrigue, I’m happy with nature. (Neutral)
6Academic. I must constantly study the anatomy of the body to perform my craft well. (Any)

Bond

d6Bond
1I once lost someone close to me. I learnt to heal to keep others from suffering my fate.
2I must travel the world to heal as many people as I can.
3I have someone dear to me who is dreadfully sick, and I don’t know how to heal that person.
4My master has taught me everything I know. I must honor them.
5I should find an apprentice to whom I’ll pass on the craft of healing.
6There is an outbreak of a rare condition in the community I’m staying with; one that I plan to investigate.

Flaw

d6Flaw
1If I cannot save someone who required my assistance, I feel terrible and blame myself for their death.
2I’d risk my own safety to save others.
3I often need to discard the thought “All things die, why bother healing them.”
4I sometimes prank people by adding a powder to their medicine, which makes them laugh until they feel faint.
5I can leave someone behind if I believe there are more people who need my assistance elsewhere.
6Being exposed to death too many times has made me unresponsive to it.


Created by

That.One.Guy.

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