Cultist
Willingly, or through the manipulation or coercion of
someone else, you became a cultist. You are a member of
an organization that is secret or open in its deeds. You and
your brethren believe in a common cause, such as spreading
the influence of your deity. Because you are a member of
a dark cult rather than a group of common clergies, either
your deity is evil and you live in a generally neutral-aligned
or good-aligned civilization, or you have a good-aligned or
neutral-aligned deity who is not accepted among society.
In any case, you and other members of your cult maintain
methods wrapped in secrecy and intrigue. You may know all
the members, become aware of each other’s identity through
unique signs and symbols, or you may be in a particular cell
of the cult where the members do not know one another; only
those they serve.
Cult Agenda
Every cult has an agenda its community shares and follows,
and some also have a secret agenda that most of its members
are unaware of. Choose an agenda or secret agenda for the cult
you’re in, or roll on the table below.
d6 |
Cult Agenda |
1 |
Spread the faith of a deity or master |
2 |
Summon an ancient master, or a manifestation of a deity |
3 |
Recruit more members to create devoted worshippers |
4 |
Gain political power and influence |
5 |
Harm or destroy the community of a deity or master that is an enemy of ours |
6 |
Conduct a powerful ritual |
Skill Proficiencies Choose two from: Arcana, Insight, Performance, and Religion
Languages One of your choice
Equipment A sacred symbol (gifted to you when you
are accepted to your cult), a prayer book or a similar tome
containing the commandments of your deity, incense or
similar objects of religious importance, vestments, a set of
common clothes, and a belt pouch containing 15 gp
Features
Community’s Favor
You may have members of the cult who are secretly placed
among the many ranks of society. Taking care of your
community through these members as a means of survival and
privilege has always been taught to you.
According to the identity of a fellow cult member in your
community, you can ask them for a favor to gain one of the
following benefits:
- Jailor. You and maybe your friends can be freed from prison without a trial.
- Merchant. You can permanently have a large discount in a store.
- Noble. You and your friends can be invited to an event reserved for nobility that you would normally not be allowed to attend.
- Detective. Traces of the deeds you committed can be removed, investigations about you may be dropped as long as the detective lives.
- Mystic. You can access or obtain a spell, magic item, or a rare spell component.
- Librarian. You can gain access to forbidden tomes and books.
The benefits granted by this feature are not limited to
the ones mentioned above. You can work with your GM to
determine other benefits appropriate to other positions
within the community. You can also ask for several of these
benefits if there are many members of your cult in town that
are spread into different positions in society. Still, you should
ask for favors sparingly as your cult can decide that you are a
liability if you abuse the help you get from your community
Suggested Characteristics
Cultists are people who share strong bonds with their fellow
cultists, sometimes at the expense of their relationships with
the outside. Their perceptions of reality are also different
from others because of how they live or what they do among
their cult. Unlike clergies, they may blindly be committed
to a cause as they are manipulated into submission by their
superiors. They may seem undogmatic, or even enlightened,
as a result of experiences that are far from ordinary and their
various journeys into the mysterious.
Traits
d8 | Personality Trait |
---|
1 | I went past the boundaries and norms of society to experience an awakening. |
2 | I always try to manipulate others into believing in my faith or to at least use them to fit my cause. |
3 | I am intolerant of other faiths and of clergies. |
4 | When I devote a deed to my deity or master, nothing can keep me from achieving my goal. |
5 | I do not know how to be anyone other than a member of my cult. |
6 | I take harsh actions and have harsh, decisive notions and opinions that oppose society. |
7 | I do not question much and obey my superiors completely; I act as the hand of my deity or master. |
8 | Others say I’m an eccentric, I say I’m enlightened because of the things I witnessed in my cult. |
Ideal
d6 | Ideal |
---|
1 | Redemption. I will save the people from the grasp of the oppressor faith (Good) |
2 | Retribution. I will exact revenge on the false religion and save the people (Neutral) |
3 | Domination. My cult and deity will come out victorious and bring everyone into submission (Evil) |
4 | Esoterism. I maintain a scholarly attitude in the cult to gain the knowledge that my faith offers (Any) |
5 | Necessity. I fulfill my cult’s deeds and make no exceptions; not about the cost nor the morality (Evil) |
6 | Fanaticism. My faith knows no boundaries (Chaotic) |
Bond
d6 | Bond |
---|
1 | Everything I do is for my cult or deity. |
2 | I haven’t known any other life than being a member of my cult. |
3 | I owe my life to my fellow members, faith, or master. |
4 | I seek to fulfill my cult’s agenda no matter what. |
5 | I will have my revenge on the opposing clergy for the wrongful deeds they have committed. |
6 | I have been uncovered and branded a heretic by the opposing faith. |
Flaw
d6 | Flaw |
---|
1 | Even if I commit a small sin against the teachings of my deity, I must hurt myself to have atonement. |
2 | I have little patience for anyone else’s beliefs in another deity. |
3 | I can act in an excessively reckless manner for my cause and conviction. |
4 | I do not trust anyone but my fellow members. |
5 | I follow my fellow members blindly. |
6 | Being the member of a cult made me obsessed or deranged. |