Oculus | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Oculus

Ability Score Increase Your Intelligence score increases by 2.
Size Medium
Speed 30 ft

Age Oculi reach maturity only a few days after their mitosis is complete, and can live for nearly 2000 years.   Alignment As creatures of a heavily structured and deeply self-reliant culture, most oculi are lawful neutral.   Size. Oculi can range from 4 feet to nearly 6 feet tall, depending on their evolutionary function, and weigh an average of 140 pounds.   Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Eye Open Oculi do not need to sleep, but must enter a resting state for 8 hours to benefit from a long rest. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as though you were awake.   Oculus Perception Whenever you make a Wisdom (Perception) check using sight, you add double your proficiency bonus to the check, even if you are not normally proficient.   Telepathy You can speak telepathically to creatures within 60 feet of you. For a creature to understand your telepathy, you must share a language. You perform the verbal components of spells by broadcasting them to all creatures within range of your telepathy.  

Subraces

Oculus Adjudicate

An oculus adjudicate is the type of oculus most friendly or neutral visitors will meet upon discovering a watch. They are the builders and primary decision-makers of oculus society. They are the most common type of Oculus for the purposes of construction and diplomacy. Oculus adjudicates tend to be taller and spindlier than the other oculus forms.   Ability Score Your Wisdom score increases by 1.   Evolutionary Builder You are proficient with your choice of mason’s tools or tinker’s tools.   Judging Eye. You are proficient in the Insight skill. You add double your proficiency bonus to Wisdom (Insight) checks you make to determine if a creature is lying.  

Oculus Inquisitive

An oculus inquisitive’s primary role is to venture to the world outside the watch, discovering uninhabited cave systems to which a watch can expand, checking for outside threats, and keeping peace with neighboring societies. Most cultures consider oculus inquisitives to be the primary form of oculi since they are the form most commonly seen on the surface world. Oculus inquisitives tend to be smaller in stature than the other evolutionary forms, but are well built for travelling long distances.   Ability Score Your Charisma score increases by 1.   Evolutionary Explorer You are proficient with your choice of calligrapher’s supplies or navigator’s tools.   Inquisitive Eye. You are proficient in the Investigation skill. You double your proficiency bonus on Intelligence (Investigation) checks you make to find traps and secret passages.  

Oculus Vigilant

The oculus vigilant’s duty is the protection of the watch. They tend to be found most commonly standing guard at the defensible locations and parapets oculi build when carving into a cave system, and as such are rarely seen outside a watch. Unlike the other oculus forms, oculus vigilants are large and bulky creatures with a thick membrane that thickens and hardens into plates as the oculus ages. This gives the oculus vigilant the appearance of wearing armor, especially near the end of its natural lifespan. These plates, however, are not stuck in place, and the oculus vigilant can move them at will in order to feed and move its pupil around.   Ability Score Your Strength score increases by 1.   Evolutionary Warrior Your hit point maximum increases by 1, and increases by 1 again whenever you gain a level.

Languages. Oculi can’t physically speak, but communicate telepathically. They can “speak,” read, and write Common and one other language of your choice, usually the language of a society near to the watch into which you were born.


Created by

That.One.Guy.

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Race

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