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Character Name Cosimo Mere
Player Name Tillerz
Level 1
Ancestry Human
Culture Reshi, Alethi
Paths & Surges Agent (Spy), Gravitation (Rank 1: 1d4 )
Appearance Cosimo Mere, a Reshi agent in the Cosmere, has distinct curly black hair. As a member of the Reshi culture, he possesses tan skin and rounded features, typical of his people. His attire includes colorful blue wraps, reflecting the vibrant style of the Reshi Isles.
Physical
Strength
1
14
Defense
Speed
3
Health: 10 / 11, Deflect: 1
+3 Agility SPD
+2 Athletics STR
+1 Heavy Weapons STR
+4 Light Weapons SPD
+3 Stealth SPD
+4 Thievery SPD
Cognitive
Intellect
1
13
Defense
Willpower
2
Focus: 4 / 4
+1 Crafting INT
+1 Deduction INT
+2 Discipline WIL
+2 Intimidation WIL
+1 Lore INT
+1 Medicine INT
Spiritual
Awareness
2
15
Defense
Presence
3
Investiture Pool: 0 / 0
+5 Deception PRE
+3 Insight AWA
+3 Leadership PRE
+2 Perception AWA
+3 Persuation PRE
+2 Survival AWA
Lifting Capacity: 200 lb.
Movement Rate: 30 ft.
Recovery Die: 1d6
Senses Range: 10 ft.
Conditions & Injuries
none
Expertises
Reshi (cultural), Alethi (cultural), Knife (weapon)
Weapons
Type Skill Damage Weight Active
Knife Light Weapons 1d6 keen 1
  Melee
Knife Light Weapons 1d6 keen 1
  Melee Thrown, Quickdraw
Equipment
Name # Weight Active
Leather (Deflect 1) 1 10
Backpack 1 5
Food (ration, 1 day) 7 0.5
Capacity used: 20.5 / 100 lb  
3 spheres
Talents
Activation: Special

You instinctively sense moments of consequence. In these moments where the scale teeters between disaster and glory, you can push yourself—and your luck—to tip the outcome in your favor.

Once per round, when you roll a plot die, you can reroll the result. You must use the new result.

Agent Prerequisite: none
Activation: 1 action

You know exactly where to strike to leave your foe reeling in pain. Some might not view it as sporting, but it certainly works.

Spend 1 focus to make an unarmed attack using Thievery against the Cognitive defense of an enemy of your size or smaller, raising the stakes when you do. On a hit, the target also becomes Stunned until the end of their next turn. On a hit or graze, you can also spend an Opportunity to steal one item on the target’s person that they aren’t holding or wielding. The exact item you can steal is up to the GM’s discretion.

Agent (Thief) Prerequisite: Opportunist key talent
Activation: 1 action

You are a master of the skies.

While maintaining a basic lashing on yourself, fly up to your gravitation rate. Once during this movement, if an enemy enters the reach of a melee weapon you’re holding, you can spend 1 focus to use that weapon to make a melee weapon attack against them as part of the same action. After resolving that attack, you can continue your movement.

Additionally, when you choose this talent, your gravitation rate increases to 40 feet.

Gravitation (Awareness) Prerequisite: Speak the First Ideal (Skybreaker or Windrunner)
Goals
Purpose
Prove that in spite of your humble past, you have a great destiny to fulfill.
Obstacle
You're impulsive and rankle under authority.
Goal Progress
Earn freedom or escape the bridge crew.
Connections

  • Isabella Strombolini (Fence)
  • Roderik the Red (Captain)
Notes
Do all the things.

Cosmere RPG Character Sheet © 2024 Brotherwise Games - Sheet v1.00, made by Tillerz - Updated: 2024-08-07

Created by

Tillerz.

System

Cosmere RPG

Statblock Type

Character

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