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Spell Theft - Abjuration
LevelLevel: Bard 4, Hexblade 4, Sorcerer 5, Wizard 5
Components V S
XP Cost
Casting Time1 standard action
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne creature
DurationInstantaneous
Saving ThrowNone
Spell ResistanceNo
Description
Winding your magical grip around the dweomers that
augment your opponent, you rip them away and feel
their energy rise around you.

You attempt to steal an opponent's beneficial spell
effects for yourself. Upon casting this spell, you
instantly discern all spells currently affecting the
target (including their effects). For each spell so
discerned, you can make a dispel check (1d20 + your
caster level, maximum +15) against a DC of 11 + the
spell's caster level. If the check succeeds, you gain
the effect of the spell for the remainder of its
duration, as if it had been cast on you instead of
the original target, and the opponent loses that effect.

Only spells capable of being dispelled can be affected
by spell theft. In addition, if you are not a legal
target of the spell to be stolen, your dispel check
automatically fails. For example, if you cast spell
theft on a dire bear affected by bull's strength and
animal growth, you could steal only the effect of the
first spell unless you were also of the animal type.

Created by

DMDaemon.

Statblock Type

Spell

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