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Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Perhaps you are a travelling bounty hunter who follows your quarry into or through the wilderness. Or perhaps you practice your trade, in the place where you live, routinely testing your skills and survival instincts in the rough streets: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.   You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves' guilds and street gangs. You might be a "velvet mask" bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Tamriel's great metropolises, such as the Imperial City, or a less populous location in Skyrim, perhaps Solitude or Riften – any place that's large enough to have a steady supply of potential quarries.   As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn't fit with the group's objectives – but on the other hand, you can take down much more formidable targets with the help of your companions.

Skill Proficiencies Choose two from among Deception, Insight, Survival, and Stealth
Tool Proficiencies Choose two from among one type of gaming set, one musical instrument, and thieves' tools
Equipment A set of clothes appropriate to your duties and a pouch containing 20gp

Features

Choose from the following two options:   Ear to the Ground You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.   Tracker Gain advantage on rolls to track humaniods you have encountered in the last 8 hours, so long as you are present in a location they have been in that time. If the humaniod began using a mount, vehicle or began swimming, flight, teleportation, extra-planar travel or similar this feature may simply lead you to the place they began traveling without walking.


Created by

ShireLord.

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