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Liesa Tomlinson

FAE HUMAN RENARII SHAMAN

Played by Premade Port Renis' Renegades

Class
Fae-Touched Shaman
Size
5'7" (1.7 meters) tall, 167 lbs (76 kgs), Medium size Creature
Alignment
XP
Level
  1  
Hero Points
1
Deity
Renarii Human
Feybound
30 feet
+0
Str
Modifier
Strength
Score
10
+1
Dex
Modifier
Dexterity
Score
12
+1
Con
Modifier
Constitution
Score
12
+1
Int
Modifier
Intelligence
Score
12
+4
Wis
Modifier
Wisdom
Score
18
+2
Cha
Modifier
Charisma
Score
14
Total
17
Base
10
Key
4
Item
0
Prof
3
U T E M L
  +2      

 
Rengab, Common Valarian, Sylvan, Rengab
HP
12/12
Temp. HP
0
Conditions
Fast Healing (2), Instability (0/100)
Total
7
Prof. Mod
3
Att. Mod (Wis)
4
Item Mod
0
U T E M L
  +2      

 
Senses
Aethyr Sight
Total
14
AC Base
10
Dex Bonus (or AC Cap)
1
Item
0
Prof
3
U T E M L
  +2      

 
Unarmored
U T E M L
  +2      

 
Light
U T E M L
+0        

 
Medium
U T E M L
+0        

 
Heavy
U T E M L
+0        

 
Shield AC
+0
Hardness
0
Shield HP
0 / 0
BT
0
Save Total Mod Prof Item Prof. Bonus
Fortitude (CON) 6 1 5 0 4
Reflex (DEX) 1 1 0 0 0
Will (WIS) 9 4 5 0 4
Simple Weapons
U T E M L
+0        

 
Martial Weapons
U T E M L
+0        

 
Melee (Fencing)Trained
Ranged (Firearms)Trained
Rapier 1d20+4 1d6+1 Piercing
Coat Pistol 1d20+7 1d8+4 Piercing
Total Prof. Mod Ability Mod Item Mod Armor Mod
+4 Acrobatics (dex) 3 1 0 0
+1 Arcana (int)   1 0
+3 Athlethics (str) 3 0 0 0
+1 Crafting (int)   1 0
+5 Deception (cha) 3 2 0
+5 Diplomacy (cha) 3 2 0
+5 Intimidation (cha) 3 2 0
+4 Medicine (wis)   4 0
+7 Nature (wis) 3 4 0
+4 Occultism (int) 3 1 0
+2 Performance (cha)   2 0
+4 Religion (wis)   4 0
+4 Society (int) 3 1 0
+4 Stealth (dex) 3 1 0 0
+4 Survival (wis)   4 0
+1 Thievery (dex)   1 0 0
Instability Dice: 1d4 whenever she attempts to cast magick, gain that much Instability

Instability: Starts at 0/100, can only be removed by discharging it. If you long rest, you must roll a discharge if you have any Instability. For every 5 Instability you have you gain +1 to Spell-Stitch rolls. However if it hits 100 without being Discharged, you must roll a Major Miscast immediately. If you ever fail at Spell-Stitching bad enough when trying to cast a spell, to trigger a Minor Miscast, you automatically discharge your instability. Discharge: As a free action supplementing your intent to roll a Spell-Stitch roll, you may in fact declare you are Discharging Instability. You must have at least 1 Instability to do this. Roll a Minor Miscast ( 1d100 ) adding your Instability to the result. You automatically trigger this effect. If your Instability was greater than the Spell-Stitch DC of the spell you wanted to cast, you need not roll, it is an automatic critical casting success.

Unstable Magick: She can, whenever about to attempt to cast a spell, declare she is letting go, so long as she has at least 1 Instability. If she does so, she cannot fail to cast the spell, the spell-form's Tier cannot be reduced no matter how bad she rolls, however no matter the result, even a critical success, she rolls a Minor Miscast, adding her current Instability to the roll. This miscast is seperate from any you would trigger with your casting roll (for though you can't have the spell be downgraded or failed to cast, you can trigger extra miscasts)

Familiar: Vein Sprite named Vlinka

Fae-Touched Shaman 1


Traits: Fae-Touched Shaman, Occult, Familiar
Source: Adventures in Valerick
Access: Fae Touched Shaman starting trait
Liesa has a small familiar a sprite of sorts, a fey, bound to her soul that travels with her at her side, but only in the Aether. She is not visible on the Material Realm. This grants her a few boons, not the least of which is extra spells she knows/will know as she grows in power. Besides that however, currently it grants her +1 on all Spell-Stitch rolls, and gives her Fast Healing (2)

Silver or Lead

Human 1


Traits: Renarii, Human, Skill
Source: Adventures in Valerick
Access: Be a Renarii Heritage Human
You count Bribery and Intimidate as the same skill, always counting them both as the same proficiency, that being the highest among the pair.
Simple Backpack: Container, holds (5/5 Bulk) for 1 Bulk Contains: Fey-Blood Philter is stored in here, along with 1 set of plain clothes, 1 herbalist kit (10 uses), 1 alchemist kit (10 uses), 5 shot and powder.

1x Minor Healing Elixir: 2d4+2 HP recovery. to consume it yourself, [pr:2a] to feed to someone else.

1x Lesser Triage Kit: DC 12 Medicine Roll, 30 minutes, Activity (done during Regroup or Rest), Critical success, removes up to Wounded (2), Success, patient removes Wounded (1). Failure, nothing happens. Critical Failure, deal patient 1d6 damage. Kit is consumed.

1x Minor Fey-Blood Philter: 1d4 Gain this much Instability. However for the next minute all Spell-Stitch rolls you make have a morale bonus equal to the number rolled.
Spell Attack Roll
Total Key Prof
7 4 3
Spell DC
Total Base Key Prof
17 10 4 3
Magic Tradition
Occult
Spells Per Day
Per Day
Level 1 2 3 4 5 6 7 8 9 10
Current
Spellbook

Elemental Missile


Spell-Stitching DCs: Tier I: 12, Tier II: 17, Tier III: 22
Actions:
Range: 120 feet
Target: 1 Creature in range you can see.
Duration: Instant
Effect: You summon forth a missile of raw elemental power and fling it at the target. This is a spell attack.
1d8 to know which type of damage it is;
D8 rollElemental Damage Type
1Fire
2Necrotic
3Lightning
4Psychic
5Thunder
6Poison
7Cold
8Radiant

Damage based on Tier, which is in the following table.
Tier of the SpellDamage
Tier -1No Damage, roll Minor Miscast, Spell Failed
Tier 0 1d6
Tier I 2d6+4
Tier II 5d6+4
Tier III 8d6+4


Lesser Recovery


Spell-Stitch DCs: Tier I: 15, Tier II: 20, Tier III: 25
Actions:
Range: 30 feet
Target: 1 Willing Creature in range
Duration: Instant
Effect: Tapping into the connection you have with the Faei, you stitch a spell of sorts to help heal someone whom is injured. Healing is based on the tier; as seen below;
TierHealing/Effect
Tier -1Spell Fails, Roll Minor Miscast
Tier 0Heal 1d8
Tier IHeal 2d8 +1/Shaman Level
Tier IIHeal 4d8 +2/Shaman Level
Tier IIIHeal 6d8 +3/Shaman Level


 

Extra Saving Throws



Saving Throw (Attribute)ProficiencySave ModifierRoll
Power Save (Strength)Untrained0 1d20
Logic Save (Intelligence)Trained+4 1d20+4
Ego SaveTrained+5 1d20+5


Extra Skills



SkillAttributeProficiencyRoll
BriberyCharismaTrained 1d20+5
IntuitionWisdomUntrained 1d20+4
Fae LoreIntelligenceTrained 1d20+4
Spell-StitchingWisdomTrained 1d20+8
© Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03

Statblocks for your Feats and Ability.

Statblocks for your spells.


Created by

Keon Croucher.

System

Pathfinder 2e

Statblock Type

Character Sheet

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