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Town Guard

Medium Any race, Law Enforcement, Any Non-chaotic

Armor Class 16 (Chain Shirt, Wooden Shield)
Hit Points 26 (5d8+4) 5d8+4
Speed: 30 ft

STR

15
( +2 )

DEX

14
( +2 )

CON

11
( +0 )

INT

8
( -1 )

WIS

11
( +0 )

CHA

9
( -1 )

Saving Throws Constitution +2
Skills Athletics +4, Perception +2
Damage Resistances Slashing (Chain Shirt)
Senses passive Perception 12
Languages Common
Challenge Rating 1
Proficiency Bonus +2

Clinking. The Guard has disadvantage on Stealth checks due the the chained nature of thier armour.   Manacles. The Guard is equipped with manacles, when they have a humanoid grappled. They can can use thier action to try to bind them. To do so, they make another grapple check. If they succeed, the target is both incapacitated and restrained until the grapple ends, and will remain incapacitated until the manacles are removed by another creature.

Actions

Steel Longsword. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: (1d8+3) slashing damage or (1d10+3) when used two-handed.   Longbow. Ranged Weapon Attack: +4 to hit, range 150/600, one target. Hit: (1d8+3) piercing damage (1d20+4 Steel Arrows).


Created by

ShireLord.

Statblock Type

NPC Sheet

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