Remove these ads. Join the Worldbuilders Guild
Wild Boar - Animal 2
COMMONNMEDIUMANIMALSWINE

Cloudtop Boars by Keon Croucher (using midjourney)
Ornery wild swine with underslung tusks, these beasts are a favorite target of hunters, for they have a glut of meat and generally are quite delicious, however they are a dangerous hunt, particularly when cornered, as their tusks can inflict great injury, and they are tougher than one might think, and known to be quite aggressive. Though primarily dining on roots and other low lying vegetation, like all members of the swine family, they are limitless omnivores and will eat just about anything they can get their snouts and teeth into.
Perception 1d20+7
Languages N/A
Skills Athletics: 1d20+7 , Survival: 1d20+7

STR +4 , DEX +1 , CON +4 , INT -4 , WIS +2 , CHA -3

AC 19
Saving Throws Fort 1d20+9 , Ref 1d20+4 , Will 1d20+7 , Power Save (Strength): 1d20+9 , Logic Save (Intelligence): 1d20-4 , Ego Save (Charisma): 1d20
HP24 2d10+14 - Immunities N/A - Weaknesses N/A - Resistances Resist (2) Slashing and Piercing
Speed 35 feet
Melee Melee, Tusk: 1d20+9 to hit. 2d6+4 piercing damage.   Special Melee, Violent Frenzy: A wild boar in a Fury can use this ability to attack a target it is adjacent to with two tusk attacks, ignoring multiple attack penalty until after both attacks resolve (so if they attempt a third attack, it invokes the -10). It cannot move or target two different creatures with these attacks, they must both be against the same target.
Special Abilities Armored Hide (3): +3 Natural Armor to Armor Score.   Aggressive: A wild boar that decides to attack a creature will usually not be easily driven off. No matter how bad the fight is going, the boar must attempt a DC 14 Will Save to decide to retreat or flee combat if it chooses to start a fight or is forced into one. This DC increases to 19 if it is in a fury or protecting piglets, and becomes impossible if it is in a fury and protecting piglets.   Bulky: Adds 1/2 Constitution Modifier to AC as a Deflection Bonus.   Fury: A wild Boar can spend 1 action to enter a Fury as if a Braserker of first level. This Fury lasts for only 3 rounds, but they do gain all the benefits and negatives that a Braserker would gain at first level for that time. When it ends, they gain Exhausted (1) Condition for 1 minute.   Fury Damage Dice: When in a Fury, the boar adds 1d6 to the damage of all melee attacks it makes.   Ferocity: This is an automatically triggered reaction Whenever a wild boar's HP total should drop to 0 or less (so they should go down and stop fighting) it immediately becomes 1, and they gain the Wounded (1) condition instead. This will stack until Wounded (3) after which if it happens again, the creature will immediately die.   Scent: 30 feet, +2 Perception if smell can apply.

Advancements/Alteration Options

  Environmental Familiarity (Any but Aquatic): Wild boars are actually extremely adaptable, and almost every biome on every continent has some version of a wild tusked swine on Valerick, and they all have adapted to their niche, in diet and in terrain.   Cold/Heat Adaptation: For the same reason as the environmental familiarity wild boars can also adapt to a ridiculously wide variety of climates, seeming unbothered by extremes.   Attribute Scores: With that wide adaptability comes a wider range of ability and attributes that would be beneficial. Some boars may have a high dexerity and lower constitution if they live in environments where speed and power are more beneficial for acquiring food and avoiding predators than being tough and ornery as an example.   Giantism: In the deep jungles of Wyriel, or the valleys of the most remote mesas and mountain ranges of Gavis-Lune or Durol you can come across small pockets of wild boar whom have evolved and grown beyond the normal proportions for such creatures. These beasts become Large size, increase their Strength modifier by 2, reduce Dexterity Modifier by 1, and increase their Constitution Modifier by +. Their tusks now deal 2d8 +Strength Modifier, and on a critical hit on a creature Medium or smaller they knock that creature prone. Their Creature (and therefore Encounter) Level becomes 4.   Note: A base wild boar can start as an animal companion or trained mount. Giant boars require a special talent to access advanced companions and mounts.

Created by

Keon Croucher.

System

Pathfinder 2e

Statblock Type

Monster / NPC

Link/Embed