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Goblin Veteran - Warrior (Fighter for you all using PF2e base) 1
UNCOMMONCESMALLGREENSKINGOBLINHUMANOIDWARRIOR

Goblin Raider Veteran by Keon Croucher using Midjourney
Goblins that survive their first few raids and battles earn some reputation and do eventually learn some minimal skill in combat beyond merely running around with the group writ large screaming bloody murder. These raider veterans can become problematic over time, and tribes that end up with many such members amongst their numbers can become a major problem
Perception 1d20+7
Languages Gobbok
Skills Athletics: 1d20+7 , Intuition: 1d20+4 , Intimidate: 1d20+5 , Navigation (Subterranean): 1d20+4 , Stealth: 1d20+9 , Survival: 1d20+4 ,

STR +2 , DEX +2 , CON +1 , INT +1 , WIS +1 , CHA +1

Items Quality Goblin Cutter: Two handed weapon, dealing slashing damage, counts as a one handed weapon to anyone Medium size   Mail and Gambeson Armor: +3 AC, made for a Small Size Creature. Made from bits of mail and proper woven gambeson stitched, stapled and crudely welded together, not a proper mail lined gambeson tunic.
AC 20
Saving Throws Fort 1d20+4 , Ref 1d20+5 , Will 1d20+1 , Power Save (Strength): 1d20+7 , Logic Save (Intelligence): 1d20+1 , Ego Save (Charisma): 1d20+1
HP11 1d10+5 - Immunities N/A - Weaknesses N/A - Resistances N/A
Speed 30 feet
Melee Melee, Quality Goblin Cutter: 1d20+1d4+5 to hit. 1d8+2 slashing damage.
Special Abilities Small Size: Goblins naturally need to either step down the damage dice of any weapon that would be its normal amount 1 step, or the weapon would become a Great Weapon or Polearm for them as appropriate as they are to small to wield weapons made for human/humanoid sized creatures. Similarly to gnomes and halflings.   Sneaky little Murderer: Goblins, despite their brutal greenskin heritage, are actually rather sneaky bastards, and though not natural inclined to the arts of stealth and ambush, are generally pretty good at naturally moving quiet and not being spotted until they choose to be. They have a racial boost of +2 to Stealth skill rolls, accounted for in this sheet.   Violent Excitement: A goblin that is rolling initiative after witnessing an act of violence, or suffering from an act of violence, or participating in an act of violence, gets to roll their initiative with an additional +2   Wrathful Blood: Goblins, like all greenskins, are just inherently sort of resistant to poisoning or toxins. Though their small stature means their resistance to poison is not noteworthy, since you simply just dose them as you would a human to get the results you'd hope for, this more effects the ability to actually afflict them with the Toxic condition. Their blood seems to almost run at a temperature that most poisons simply don't last long in their blood stream. They get a natural +2 boost to Fortitude Saves against the Toxic (Persistent Poison Damage) condition and Poison damage.   Small Fury Syndrome: Though when they have a notable numerical advantage, or believe the odds are equal, or are driven by religious zeal they are dangerous, goblins are quite frail of body when compared to well most other creatures or things they may be fighting. So very often they will gang up, and effectively goblin pile one target at a time. Because of their thirst for blood they also aren't what one would call careful of their compatriots. A goblin that rolls a natural 1 on an attack roll with any melee weapon, if there is another goblin that is adjacent to the target of their attack, the failed attacker moves to be adjacent to that ally and hits them instead, basically throwing themselves so recklessly into battle they miss their target and crash into their other goblin companion.   Prowess Pool (3/3): Prowess is the Warrior's natural ability pool, used to activate certain feats and special attacks, and being relevant to certain beneficial passive effects.   Training Dice: So long as a Warrior is Trained in the appropriate skill family for a weapon, they add 1d4 to any roll tied to the attack trait that they attempt with that weapon (so attacks, attempting to hook, trip, or any other uses depending on the weapon).   Vital Strike: By spending a use of their Prowess, they may add a roll of their Training Dice ( 1d4 ) to the damage of an attack.   Mighty Blow: When you declare an attack you may activate a use of Prowess. If you hit with the attack you add double your Strength Modifier to the damage (this does become 4x Strength Modifier on a critical hit).
This is but one example of a veteran. You could replace the warrior level with braserker or hunter or any number of other professions, and replace the traits and the like as well.

Created by

Keon Croucher.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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