Weapon
Legendary Requires Attunement
Lights End Dormant
When the Lights End is in its dormant state, you gain the following benefits:
You gain a +1 bonus to attack and damage rolls made with this weapon.
You can speak, read, and write Infernal.
Infernal Bindings (1/day). As an action, choose one creature you can see within 60 feet of you. Until the end of your next turn, infernal bindings attach themselves to the creature. When you or a creature of your choice hits the cursed creature with an attack, you can cause the cursed creature to become vulnerable to the attack's damage and then infernal bindings ends. You can make this decision after you see whether an attack roll succeeds or fails.
Lights End Awakened
When Lights End reaches an awakened state, you gain the following benefits:
The weapon's bonus to attack and damage rolls increases to +2.
You can now use your Infernal Bindings trait as a bonus action, instead of an action.
Fear Aura. After you hit a creature with this weapon, you can choose to radiate an aura of fear until the end of your next turn. Creatures of your choice that start its turn within 20 feet of you must make a DC 15 Wisdom saving throw. On a failed save, the creature is frightened of you until the beginning of its next turn. If a creature's saving throw is successful, the creature is immune to your Fear Aura for the next 24 hours.
Lights End Exalted
When Lights End reaches an exalted state, you gain the following benefits:
The weapon's bonus to attack and damage rolls increases to +3.
You can use Infernal Bindings trait twice a day.
The DC of your fear aura increases to 17.
Devil's Lash. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 fire damage from the hit.
Type |
Damage |
Damage |
Range |
Martial Melee |
1d12 |
Slashing |
|