Scales of dark loamy browns and soil blacks dominate the creature, guiding up its back to the ridge of hefty and thicker scales that follow its spine, which lighten up to an almost amber like hue, though as they run up its neck to the narrow crocodilian like snout, the top scales illuminate into a stronger topaz tone. Its eyes seem almost non-existent, small and sheltered by semi-translucent armored eyelids. Its jaws lined with a row of robust rock cracking teeth in a diamond like shape, behind which are two more rows of sharp and serrated teeth. Its six limbs, four for locomotion, two with claws that that can only compare to a dawi rock drill bit, able to tear, grind, and crack stone and move earth in large amounts. Rarely seen above ground, these creatures greatest tool in tunneling and burrowing is still their strange 'breath', as they are able to create a wave of sound, a thunderous directed force of a nearly kinetic nature that can break apart bedrock, or cause mass organ failure and paralysis is more organic and 'squishier' prey items. | |
Perception | 1d20+16 |
Languages | Draconic, Valarian (Common), Terran, at least two other common languages used by groups that live near its lair |
Skills | Athletics: 1d20+20 , Arcana: 1d20+13 , Bribery: 1d20+12 , Diplomacy: 1d20+12 , Investigate: 1d20+13 , Intuition: 1d20+16 , Intimidate: 1d20+14 , Navigation (Subterranean): 1d20+18 , Navigation (Terrestrial): 1d20+14 , Occult: 1d20+13 , Spell-Weaving (Geomancy): 1d20+15 , Survival: 1d20+14 |
STR +5 , DEX +4 , CON +6 , INT +2 , WIS +3 , CHA +1 | |
Items | Besides the obviously highly valuable Wyvern parts, which naturally are worth a lot of gold themselves to the right buyers, Wyverns are draconic of heritage, and the Topaz is no exception. If you were to find its lair, you would likely find some trinkets and objects worth your while. Topaz Wyverns have a distinct love for gems, metallic ores and precious stones. These sorts of treasures are what you are likely to find dominating its 'horde' such as it is, as well as objects such as jewelry or master craft arms or armors should the creature have had foolhardy adventurer's wander into its tunnels without willingness to pay an appropriate tithe, or with intent to make battle with it and not find victory. Topaz wyverns, like all of their kin, would have no want or reason to keep manna gems of a color they cannot utilize, though their fascination with precious stones means there might be one or two smaller ones amidst things like jade or malachite. They will absolutely have at least two or three topaz however. These sorts of manna gems are extremely valuable. Besides this you will likely find at least a handful of expensive mundane and minorly magickal objects, trinkets and trophies, as well as perhaps one or two objects of more notable (moderate) magickal power. |
AC | 30 (33 if Draconic Protection is active) |
Saving Throws | Fort 1d20+21 , Ref 1d20+17 , Will 1d20+16 , Power Save (Strength): 1d20+18 , Logic Save (Intelligence): 1d20+13 , Ego Save (Charisma): 1d20+12 |
HP | 115 9d12+61 - Immunities Deafened, Thunder Damage, Geomancy school of arcane/primal magicks - Weaknesses N/A - Resistances Resist (5) to all damage types |
Speed | 35 feet (also its burrow speed) |
Melee | Melee, Bite: 5 feet reach, Armor Penetration (3). 1d20+19 to hit. 2d12+5 piercing damage, DC 23 Fortitude Save. Critical Failure results in 2d6 Bleed and Stunned (1) being inflicted to the target. Regular failure sees 1d6 Bleed and Stunned (1) being inflicted. Success sees 1d3 Bleed being inflicted and critical success sees no additional effect besides initial damage. Melee, Claw: 5 feet reach, Armor Penetration (3). 1d20+19 to hit. 2d10+5 piercing and slashing damage and 1d8 thunder damage. |
Special Abilities | Tremorsense: 200 feet Tough Hide (3): Topaz Wyverns have the most robust and hefty scales of any of their kindred and this means they have a +3 Natural Armor Bonus to their AC, which is included in this stat spread already. Draconic Heritage (3/3): This pool represents the creatures bloodline, and decides how many Topaz Spell-Forms it can just call on freely. Wyverns need no casting roll to manipulate their given type of manna, they merely just can, at least when casting the lowest tier of any spell-form. They would only roll a Spell-Weave if attempting to spend one point of their Heritage to upcast it to Tier II or 2 points to upcast it to Tier 3. These points have other uses as well. They recover only over a Regroup or a Rest. Born of Earth: Topaz Wyverns are entirely immune to the effects of any Topaz magicks (Earth), as well as the Deafened condition and Thunder damage. Breath Weapon: Topaz Wyverns are known for a unique sort of breath weapon. They are capable of generating a cry or call that rumbles through the air with such force and at the right frequency and pitch to crack stone or glass, burst ear-drums, and even rupture organs. This thunderous call is utilized sparingly, for it requires a great amount of energy and force. The burst from this is a 40 foot cone, but is unaffected by cover. it deals 6d8 thunder damage. Targets in the affected area must attempt a DC 23 Fortitude Save. If critically failed, they take full damage, and are afflicted with Stunned (2) and Deafened (2). If the save is a failed, they take full damage and are afflicted with Stunned (1) and Deafened (1). If the save is made successfully, the target takes half damage but still suffers Stunned (1) and Deafened (1). If the save is a critical success the target takes no damage and only suffers Deafened (1). Topaz Magicks: Topaz wyverns, as any draconid, are capable spell-weavers due to the virtue of their draconic heritage. They know five Topaz Spell-Forms and can call upon them at Tier I without needing to roll a Spell-Weaving roll, so long as they have 1 point in their Draconic Heritage and so long as no outside factors are influencing how magick operates (a Scar upon Reality or a Dead Zone for example). The five spells presented in this template are by no means gospel and as always a GM should feel free to swap and alter them as needed to fit their narrative. Sapience: Despite what some may think, these creatures are as sapient as they come. They are capable speakers in Valarian, Terran and Draconic and generally are at least fluent and capable in one or two languages that are common of the region they live in. They are not evil beasts and are natural entities that can be interacted with, reasoned with and talked too in most circumstances. However they are vulnerable to manna blight and the corruption of the Void, which can see this truth turned on its head to have them become more as stories of Tanes, drakes, wyverns, and dragon kind in general would present them to be. Draconic Recovery: By activating this ability a Wyvern can recover 1d10+9 hit points and immediately sheds any condition that isn't a scaling condition sitting at (2) at least. This ability can only be utilized 1/day. Awe-Inspiring Presence: When one first lays eyes on wyverns, or one would assume, a Tane, one cannot help but be awestruck. Any sapient being that lays eyes on this creature for the first time in a day must attempt a DC 23 Ego Save. If critically failed, they become Stunned (3). If they fail, they become Stunned (2). On a success they merely become Stunned (1). Only on a Critical Success do they overcome the awe and avoid any condition. This state only lasts 1 round/instance of the condition, it fades over time as the brain of the individual processes what they are seeing and catches up to well...reality. |
Spells | Caster DC: 23Detect Mineral (Tier I)Sandblast (Tier I)Stoneheart (Tier I)Landslide (Tier I)Earthquake (Tier I) |
Though sapient, Wyverns and other dragon kind would never take profession levels. However they can learn skills, learn more magicks, and even increase their attributes and learn talents and abilities through study and effort. So feel free to alter any given Wyvern, as with any given Drake or Tane with any sort of abilities or spells or attributes, switching them from these here, adding and altering as you need. Just use caution as always, when considering EL balance. |