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Goblin Boss

Small humanoid (goblin), neutral evil
Armor Class 17 (chain shirt, shield)
Hit Points 21 6d6
Speed 30ft

STR
10 0
DEX
14 +2
CON
10 0
INT
10 0
WIS
8 -1
CHA
10 0

Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1


Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.


Actions

Multiattack. The goblin makes two attacks with its scimitar. The second attack has disadvantage.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. HIt: 5 1d6+2 slashing damage.

Javelin. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 1d6 piercing damage.

Reactions

Redirect Attack./ When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.


 

Created by

HappyGnome.

Statblock Type

Monster / Creature

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