Darius La Vaucheré | CG | ||
Character Name | Alignment | ||
Bard Level 1 , Card Caster Level 9 | |||
Character Level | |||
Human | M | ||
Race | Size | ||
Male | 35 | ||
Gender | Age | ||
6 ft | 154 lb | ||
Height | Weight | ||
Black | Brown | ||
Hair | Eyes |
- | Yalaxos |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +9 | +8 | CON +1 | +0 | +0 | +0 |
Reflex | +9 | +5 | DEX +4 | +0 | +0 | +0 |
Will | +12 | +8 | WIS +4 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+6 / +1 | +6 / +1 | +0 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
30 / 25 | 10 | +6 / +1 | +0 | +4 | +0 | +10 |
Common, Yalaxian, Stoltlich,
Numbers in brackets are for the bard spells
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +9 | (DEX) +4 | +2 | +3 | |
Bluff | +12 | (CHA) +3 | +5 | +4 | |
Climb | +4 | (STR) +0 | +1 | +3 | |
Diplomacy | +16 | (CHA) +3 | +10 | +3 | |
Disguise | +3 | (CHA) +3 | +0 | +0 | |
Escape Artist | +9 | (DEX) +4 | +2 | +3 | |
Fly | +4 | (DEX) +4 | +0 | +0 | |
Heal | +5 | (WIS) +4 | +1 | +0 | |
Intimidate | +3 | (CHA) +3 | +0 | +0 | |
Knowledge: Arcana | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Dungeoneering | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Local | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Nature | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Planes | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Religion | +4 | (INT) +4 | +0 | +0 | |
Perception | +10 | (WIS) +4 | +3 | +3 | |
Ride | +4 | (DEX) +4 | +0 | +0 | |
Sense Motive | +9 | (WIS) +4 | +2 | +3 | |
Spellcraft* | +17 | (INT) +4 | +10 | +3 | |
Stealth | +8 | (DEX) +4 | +1 | +3 | |
Survival | +4 | (WIS) +4 | +0 | +0 | |
Swim | +4 | (STR) +0 | +1 | +3 | |
Use Magic Device* | +16 | (CHA) +3 | +10 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Engineering | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Geography | +4 | (INT) +4 | +0 | +0 | |
Knowledge: History | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Nobility | +4 | (INT) +4 | +0 | +0 | |
Sleight of Hand* | +12 | (DEX) +4 | +5 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Perform:Card Tricks | +5 | (CHA) +3 | +2 | +0 | |
Profession:Gambler | +7 | (WIS) +4 | +3 | +0 |
Weapon Finesse, Spell Finesse (Intelligence), Fast Learner, Extra Arcane Pool, Arcane Strike, Deadly Dealer, Point Blank Shot
Bardic Knowledge, Bardic Performance
Magus Arcana:
Arcane Edge,
Arcane Accuracy,
Role Dealer
Arcane Pool Focus,
Harrowed Spellstrike
Harrow Born, Liar's Tongue
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
+2 Adamantine Sword Cane | +12 | x2 | Piercing | Contact | None | 1d6 |
Deck Of Slivering Fate | +9 | x2 | Slashing | 20 ft | Card | 1d4+3 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
+3 Fine Suit Of Protection | +3 | Magic | 0 | 0 | 4lbs | +3 to AC |
The statblocks of your Weapons, armor and other important/magical equipment
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
1d4 | 1d6 | Piercing | x2 | Contact |
This slender light blade lies within a wooden container that serves as both its scabbard and hiding place. You can draw the blade from the cane as a swift action (or a free action if you have the Quick Draw feat). An observer must make a DC 20 Perception check to realize an undrawn sword cane is a weapon rather than a walking stick; the DC decreases to 10 if the observer is able to handle the weapon. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a sword cane sized for you, even though it isn’t a light weapon. You can’t wield a sword cane in two hands in order to apply 1-1/2 times your Strength modifier to damage.
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
- | 1d4+3 | Slashing | X2 | 20 ft |
The 54 cards in this +1 limning harrow deck have more violent imagery than a standard harrow deck, and each card has a thin metallic frill around its edges. When the wielder uses a card from this deck with the Deadly Dealer feat, the metallic frills become taut and sharp. When they are used in this way, the cards deal slashing damage instead of piercing, and the bonus damage from the Arcane Strike feat is doubled
Bonus | Max DEX Bonus | Armor Check Penalty | Arcane Spell Failure % | Speed (M) | Speed (S) |
---|---|---|---|---|---|
3 | 5 | 0 | 0 | No movement penalty | No movement penalty |
The statblocks of your class features
A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.
Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.
At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.
Each bardic performance has audible components, visual components, or both.
If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description). A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.
If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.