+0 | Strength |
+6 | Dexterity |
-1 | Constitution |
+2 | Intelligence |
-1 | Wisdom |
+2 | Charisma |
+4 | Acrobatics |
-1 | Animal Handling |
+0 | Arcana |
+0 | Athletics |
+4 | Deception |
+0 | History |
-1 | Insight |
+2 | Intimidation |
+0 | Investigation |
-1 | Medicine |
+0 | Nature |
+1 | Perception |
+2 | Performance |
+4 | Persuasion |
+0 | Religion |
+6 | Sleight of Hands |
+6 | Stealth |
-1 | Survival |
Dagger | 1d20+6 | 1d4+4 |
---|---|---|
Rapier | 1d20+6 | 1d8+4 |
Shortbow | 1d20+6 | 1d6+4 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Dnd 5e SRD SRD
Light Armor Common
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 11 + Dex Modifier |
Cost: 10 gp Weight: 10 lb
The statblocks of your class features
You start with the following equipment in addition to the equipment gained from your background (a) a rapier or (b) a short sword (a) a short bow and quiver of 20 arrows or (b) a shortsword (a) a burglars pack or (b) dungeoneers pack leather armour, two daggers, and thieves tools
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Languages. Common, Elven, Celestial
Statblocks for companions, followers and other allies.
Statblocks for your spells.
SRD
0-level (Cantrip) Illusion
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
Statblocks for your Trinkets, businesses, building, castles, empires.