Atherea Shadowmoon | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Atherea Shadowmoon

Rouge 4 Class & Level
Criminal Background
Moon Elf Race
Chaotic Good Alignment

Strength 11
+0
Dexterity 19
+4
constitution 9
-1
intelligence 10
+0
wisdom 9
-1
charisma 15
+2
Total Hit Dice 4
Hit Die
1d8-1
+2 proficiency bonus
+0 Strength
+6 Dexterity
-1 Constitution
+2 Intelligence
-1 Wisdom
+2 Charisma
saving throws
+4 Acrobatics
-1 Animal Handling
+0 Arcana
+0 Athletics
+4 Deception
+0 History
-1 Insight
+2 Intimidation
+0 Investigation
-1 Medicine
+0 Nature
+1 Perception
+2 Performance
+4 Persuasion
+0 Religion
+6 Sleight of Hands
+6 Stealth
-1 Survival
skills

 
15
Armor Class
19
Hit Points
+4
Initiative
30
Speed
Dagger 1d20+6 1d4+4
Rapier 1d20+6 1d8+4
Shortbow 1d20+6 1d6+4
Attacks
Weapon: Simple weapons, hand crossbows, longswords, rapiers, shortbow, shortswords
Tool: Thieves' tools
Tool: Playing Cards
Armor: Light armor
Proficiences
13 Arrows
Backpack
Ball Bearings (1,000)
Bell
Candle
Clothes, Common (Dark w/ hood)
Crowbar
Dagger
Hammer
Lantern, Hooded
Leather Arrmor
Oil (Flask)
Piton
Playing Card Set
Pouch
Quiver
Rapier
Rations (1 Day)
Rope, Hempen (50 feet)
Shortbow
Sting (10 feet)
Thieve's Tools x2
Tinderbox
Waterskin
Equipment
I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
Personality Traits
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
Ideals
I'm guilty of a terrible crime. I hope I can redeem myself for it.
Bonds
If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.
Flaws
Slender, light pink skin tone, silver-white hair,upside down triangle tatoos under eyes. Moon Spellfire tatoos on each triceps. Green eyes with gold flecks.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

Dnd 5e SRD SRD

Leather Armor

Light Armor Common

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Type AC STR Req. Stealth Dis. Properties
Light 11 + Dex Modifier

Cost: 10 gp Weight: 10 lb


 

The statblocks of your class features

Rogue


Hit Points

Hit Dice: d8 per Rogue level
Hit Points at first Level: 1d8
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier

Proficiences

Armor: light armour
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Theives guild
Saving Throws: Dexterity, Inteligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Slight of Hand, and stealth

Starting Equipment

You start with the following equipment in addition to the equipment gained from your background   (a) a rapier or (b) a short sword (a) a short bow and quiver of 20 arrows or (b) a shortsword (a) a burglars pack or (b) dungeoneers pack leather armour, two daggers, and thieves tools

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Moon Elf

Ability Score Increase +1 Wis, +2 Int
Size Medium
Speed 30ft

Languages. Common, Elven, Celestial

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

SRD

Minor Illusion

0-level (Cantrip) Illusion

Casting Time 1 action
Range 30ft
Duration 1 minute
Components S, M
Materials A bit of fleece

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.  
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.  
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.  
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

Class(es): Bard, Sorcerer, Warlock, Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

rainandmania.

Statblock Type

Character Sheet (Legacy)

Link/Embed