-1 | Strength |
+6 | Dexterity |
+1 | Constitution |
+2 | Intelligence |
+2 | Wisdom |
+2 | Charisma |
+4 | Acrobatics |
+2 | Animal Handling |
+0 | Arcana |
-1 | Athletics |
+4 | Deception |
+0 | History |
+4 | Insight |
+2 | Intimidation |
+0 | Investigation |
+2 | Medicine |
+0 | Nature |
+6 | Perception |
+4 | Performance |
+4 | Persuasion |
+0 | Religion |
+6 | Sleight of Hands |
+6 | Stealth |
+2 | Survival |
Rapier | 1d20+6 | 1d8+4 |
---|---|---|
Dagger | 1d20+6 | 1d4+4 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Melee Weapon Finesse Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d8 | Piercing | Finesse |
Cost: 25 gp Weight: 2 lb
DnD 5e SRD SRD
Melee Weapon Finesse, Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Piercing | 20/60 ft | Finesse, Light, Thrown |
Cost: 2 gp Weight: 1 lb
The statblocks of your class features
You start with the following equipment in addition to the equipment gained from your background (a) a rapier or (b) a short sword (a) a short bow and quiver of 20 arrows or (b) a shortsword (a) a burglars pack or (b) dungeoneers pack leather armour, two daggers, and thieves tools
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Languages. You can speak, read, and write Common and Elvish.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.