Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Distress Spores. When you take damage, all Gob, Myconids, and creatures currently affected by your Rapport Spores within 240 ft. of you can sense that you're in pain. Sun Sickness. While in direct sunlight, you have disadvantage on ability checks, attack rolls, and saving throws. Rapport Spores. As an action, you extend a 20-foot radius of spores. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour. Pacifying Spores As an action, you eject spores at one creature you can see within 5 feet of you. The target must succeed on a Constitution saving throw with a DC equal to 8 + your proficiency bonus + your Wisdom modifier, becoming stunned for 1 minute on a failure. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once you use this feature, you must finish a long rest before you can use it again.
Languages. Understands one non-exotic language, but can't speak.