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Fields and Forests Setting

Lifepath
Time
Res
Stat
Leads
1. Born to the Fields5 yrs4 rps
Skills: 3 pts: General
Traits: Roden Common Traits; plus 2 pts: Vegetarian

2. Field Hand3 yrs3 rps+1 PExile
Skills: 4 pts: Singing, Friends-wise, Digging
Traits: 1 pt: Back-breaking Labour

3. Shepherd4 yrs4 rps+1 PExile
Skills: 5 pts: Driving, Animal Husbandry, Slings, Llama-wise, Borders-wise
Traits: 1 pt: Spitting, Cry Dragon

4. Woodsen4 yrs6 rps+1 PExile
Skills: 4 pts: Tree Cutting, Tree-wise, Carpentry, Orienteering
Traits: 1 pt: Independent

5. Apprentice5 yrs9 rps+1 PExile
Skills: 3 pts: Mending, Haggling, Sewing, Digging, Firebuilding, Materials-wise
Traits: 1 pt: Gofer

6. Gatherer4 yrs9 rpsExile
Skills: 3 pts: Foraging, Herbalism, Watercarrots-wise, Orchard-wise, Nuts and Berries-wise
Traits: 1 pt: —

7. Farmer8 yrs10 rps+1 P
Skills: 3 pts: Farming, Mending, Seed-wise, Oats-wise, Barley-wise
Traits: 1 pt: Hoarder

8. Beekeeper6 yrs10 rps+1 M
Skills: 3 pts: Insect Husbandry, Firebuilding, Bee-wise, Flower-wise, Honey-wise
Traits: 1 pt: Thick Skin, Beespeaker
Requires: Woodsen, Gatherer, Farmer, Father / Mother, Apprentice, or Field Hand

9. Cultivator8 yrs10 rps
Skills: 5 pts: Foraging, Basketry, Insect Husbandry, Apothecary, Medicinals-wise, Mushrooms-wise
Traits: 1 pt: Impressive Hat, Fun Guy, A Bit Mad
Requires: Gatherer, Weaver, Scavenger, Mycanist, Scrub, Scavenger, or Hermit

10. Furrier4 yrs10 rps+1 PExile, Milita
Skills: 5 pts: Tanner, Armourer, Haggling, Pelts-wise, Trim-wise
Traits: 2 pts: Reeks
Requires: Shepherd, Scrub, Bushwhacker, Hunter, or Sawbones

11. Crabber6 yrs11 rps+1 M/PExile
Skills: 5 pts: Crabbing*, Trapper, Knots, Cooking, Boatwright, Scrimshaw, River-wise
Traits: 2 pts: Superstitious, Pinched Once (Once!)
Note: Crabbing works like the Fishing skill, but for crabs

12. Baker4 yrs12 rpsCitadel
Skills: 4 pts: Baking, Firebuilding, Bread-wise, Cooking, Oven-wise
Traits: 1 pt: Fragrant, Sweet Tooth
Requires: Beekeeper, Miller, Shepherd, or Field Hand

13. Weaver6 yrs15 rpsCitadel
Skills: 6 pts: Weaving, Sewing, Embroidery, Soothing Platitudes, Singing, Loose Ends-wise, Wool-wise
Traits: 1 pt: Calloused
Requires: Apprentice or Cultivator

14. Miller5 yrs14 rps+1 M/P
Skills: 5 pts: Milling, Grain-wise, Haggling, Flour-wise, Watermills-wise
Traits: 1 pt: Industrious

15. Meadmaker5 yrs15 rps
Skills: 5 pts: Brewing, Mead-wise, Haggling, Cooper, Braggot-wise, Dandewine-Wise
Traits: 1 pt: —
Requires: Beekeeper or Miller

16. Gardener8 yrs16 rps+1 MCitadel
Skills: 6 pts: Almanac, Farming, Foraging, Animal Husbandry, Conservation-wise, Weeds-wise, Gardens-wise
Traits: 2 pts: Fragrant, Affinity for Plants
Requires: Apprentice, Farmer, Meadmaker, Cultivator, or Beekeeper

17. Refiner8 yrs18 rps
Skills: 4 pts: Vintner, Liquors-wise, Alchemy, Alcohol Appraisal, Extraction-wise, Distillation-wise
Traits: 1 pt: Portly
Requires: Quartermaster, Meadmaker, Cultivator, or Gardener

18. Crafter6 yrs15 rps+1 M, +1 P
Skills: 6 pts: Jargon, Coppersmith, Carpentry, Potter, Mason
Traits: 1 pt: Diligent
Requires: Apprentice, or Furrier

19. Landscaper8 yrs17 rps+1 PBelow
Skills: 6 pts: Orienteering, Excavation*, Mining, Engraving, Composition, Stone-wise, Breechlands-wise
Traits: 2 pts: Salt of the Earth, Perspective
Requires: Gardener, Crafter, Worker, Munitions Expert, or Scratcher
Note: Excavation costs 2 pts to open, replaces the Ditch-Digging skill (refunding any points spent already), and is naturally open-ended (see pg 271)

20. Sylvaneer8 yrs18 rps+1 M/PExile
Skills: 6 pts: Climbing, Tree Surgery*, Architect, Fortifications, Carving, Bark-wise, Woods-wise, Axes
Traits: 1 pt: Humble, Prehensile Tail
Requires: Gardener, Crafter, Worker, Artillerist, Woodsen, or Cultivator
Note: Tree Surgery is a naturally open-ended skill that combines and replaces the Tree Cutting and Carpentry skills, it costs 2 pts to open (so refund any points spent already)

21. Old Master10 yrs20 rps+1 M/P
Skills: 5 pts: Instruction, Locksmith, Whitesmith, Administration, Tools-wise, Apprentice-wise; plus 2 pts: General
Traits: 1 pt: Perfectionist, Early Riser, Stubborn, Healthy
Requires: Armourer, Bladesmith, Surveyor, or any other Master lifepath

22. Nurse4 yrs10 rps+1 M
Skills: 6 pts: Nursing*, Animal Husbandry, Herbalism, Cooking, Soothing Platitudes, Nest-wise
Traits: 2 pts: Bedside Manner, Calm
Requires: Brother / Sister, Spouse, Cultivator, Baker, Beekeeper, Shepherd, or Apprentice
Note: Nursing functions as a combination of both the Child-Rearing and Midwifery skills. It costs 1 pt to open

23. Healer8 yrs12 rps+1 MCitadel
Skills: 6 pts: Apothecary, Field Dressing, Ugly Truth, Pain-wise
Traits: 1 pt: Compassionate
Requires: Nurse, Albino, Sawbones, Teacher, or Apprentice

24. Trader6 yrs15 rpsAny
Skills: 6 pts: Haggling, Appraisal, Accounting, Conspicuous, Village-wise, Contraband-wise
Traits: 1 pt: Opportunist, Peddler
Restriction: May not be your second lifepath

25. Shopkeeper8 yrs25 rps+1 M
Skills: 5 pts: Accounting, Persuasion, Haggling, Customer-wise, Weights and Measures-wise; plus 1 pt: General
Traits: 1 pt: Settled
Requires: Trader or Fence

26. Bouncer3 yrs5 rps+1 PExile, Below
Skills: 4 pts: Drunk-wise, Brawling, Intimidation, Streetfly, Observation
Traits: 1 pt: —
Restriction: May not be your second lifepath

27. Server4 yrs8 rpsSociety, Citadel
Skills: 4 pts: Drink-wise, Waiting Tables, Soothing Platitudes or Seduction, Sleight of Hand, Tips-wise
Traits: One of the following: Bored, Bitter, Runt of the Litter, Handsome, Buxom, or Annoyed; plus 1 pt: Gossip, Catalyst
Restriction: May not be your second lifepath

28. Innkeeper8 yrs22 rps+1 M
Skills: 5 pts: Soothing Platitudes, Administration, Cooking, Mead Appraisal, Guest-wise, Honest Business-wise; plus 1 pts: General
Traits: 1 pt: Heard it all Before, Drunk
Requires: Meadmaker, Miller, Trader, Woodsen, Weaver, or Bouncer + Server or two Server lifepaths

29. Conscript1 yr5 rpsMilitia
Skills: 4 pts: Hauling, Inconspicuous, Signals-wise, Baggage Train-wise
Traits: 2 pts: —
Restriction: May not be your second lifepath

30. Deputy4 yrs10 rps+1 PMilitia, Exile, Society
Skills: 6 pts: Conspicuous, Cudgels, Brawling, Shield Training, Trouble-wise
Traits: 1 pt: Alarmist
Restriction: May not be your second lifepath

31. Sheriff8 yrs12 rps+1 M/PMilitia
Skills: 6 pts: Command, Intimidation, Interrogation, Polearms
Traits: 1 pt: —
Requires: Deputy, Chevalier, Bandit King / Queen, Missionary, Custodian, or Negotiator

32. Mayor4–12 yrs20–30 rps+1 M
Skills: 6 pts: Etiquette, Oratory, Persuasion, Rule of Law, Petitions-wise; plus 1–3 pts: General
Traits: 2 pts: Practised Smile, Popular, Fair
Requires: At least 3 other Field setting lifepaths
Note: The Mayor is an elected position. They can serve up to three terms in a row, each taking 4 years, before they must step down. Decide when taking this lifepath how many terms were served, and thus add 20, 25, or 30 rps, and 1, 2, or 3 General skill pts.

33. Pilgrim2 yrs4 rpsAny except Citadel
Skills: 3 pts: Doctrine, Foreign Doctrine, Pilgrimage-wise, Dead Saints-wise; plus 1 pt: General
Traits: 2 pts: Road Weary, Sightseer

34. Missionary5 yrs5 rps+1 M, +1 PAny
Skills: 5 pts: Suasion, Preaching, Foreign Languages, Intimidation, Below-wise, Brawling, Foreigners-wise
Traits: 2 pts: Zealot, Righteous
Requires: Pilgrim, Savant, Chaplain, Factotum, or the ‘Ordained’ trait

35. Brother / Sister of the Vale5 yrs14 rps+1 M
Skills: 6 pts: Doctrine, Read, Write, Meditation Training, Summoning / Conjuration§, Chandler, Singing, Shrine-wise, Prayer-wise
Traits: 2 pts: Ordained, Gift of the Faithful
Requires: Field Hand, Missionary, Pilgrim, Chronicler, or Rescued by the Church

36. Father / Mother7 yrs20 rps+1 M
Skills: 6 pts: Vows-wise, Oratory, Illuminations, Calligraphy, Summoning / Conjuration§, Ritual, History, Research, Chandler, Poetry, Chapel-wise
Traits: 2 pts: Portly, Patient
Requires: The ‘Ordained’ trait

37. Abbot / Abbess10 yrs30 rps+1 M
Skills: 5 pts: Administration, Accounting, Conspicuous, Etiquette, Parish-wise, Abbey-wise; plus 1 pt: General
Traits: 1 pt: Revered
Requires: Father / Mother, or Pontiff

38. Kidnapped!1 yr2 rpsBelow, Society
Skills: 2 pts: Blindfolds-wise, Begging, Below-wise
Traits: 2 pts: Claustrophobic, Orphan, Lucky or Unlucky

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