Lifepath | Time | Res | Stat | Leads |
---|
1. Deserter | 1 yr | 2 rps | — | Exile, Society, Outpost |
Skills: 2 pts: Foraging, Brawling, Stealthy, Trails-wise
Traits: 2 pts: Outlaw, Hiding, Running (Away)
2. Hostage | 1 yr | 4 rps | — | Below, Citadel |
Skills: 2 pts: Chains-wise, Begging, Prison Wagons-wise
Traits: 2 pts: Yielding, Resigned to Fate, Angry, Lame
3. Chucker | 3 yrs | 6 rps | +1 P | Field |
Skills: 5 pts: Brawling, Throwing, Foraging, Knives, Brawling, Firebuilding
Traits: 1 pt: —
4. Slinger | 3 yrs | 6 rps | +1 P | Field |
Skills: 4 pts: Slings, Mending, Foraging, Firebuilding, Digging
Traits: 1 pt: —
5. Drummer | 3 yrs | 7 rps | +1 M | Field |
Skills: 4 pts: Drums, Conspicuous, Singing, Drum Maker, Rhythm-wise
Traits: 2 pts: Incessant Tapping
6. Spear Bearer | 3 yrs | 7 rps | +1 P | Field |
Skills: 6 pts: Skirmish-Tactics Training, Polearms, Knives, Brawling, Observation, Pilot
Traits: 1 pt: Bonded, Maimed
Requires: Deputy, Missionary, Factotum, or at least 1 other Militia lifepath
7. Shield Bearer | 3 yrs | 7 rps | +1 P | Field |
Skills: 6 pts: Shield Training, Foraging, Cudgels, Knives, Field Dressing, Knots
Traits: 1 pt: Bonded, Maimed
Requires: Deputy, Missionary, Factotum, or at least 1 other Militia lifepath
8. Scout | 4 yrs | 4 rps | +1 P | Field, Exile |
Skills: 5 pts: Observation, Stealthy, Foraging, Orienteering, Signaling
Traits: 2 pts: Skinny, Fleet of Foot
Requires: Shepherd, Herder, Bouncer, Slinger, Listener, or Spear Bearer
9. Medic | 4 yrs | 4 rps | +1 P | Field, Exile |
Skills: 5 pts: Field Dressing, Herbalism, Mending, Stretcher-wise, Splint-wise
Traits: 2 pts: Stubborn, Driven
Requires: Healer, Nurse, Gatherer, Doctor, or Shield Bearer
10. Archer | 4 yrs | 8 rps | +1 P | Field |
Skills: 5 pts: Bows, Fletcher, Brawling, Foraging, Firebuilding
Traits: 1 pt: —
Requires: Aviarist, Esquire, Chevalier, or the ‘Bonded’ trait
11. Rider | 4 yrs | 9 rps | +1 P | Field |
Skills: 5 pts: Riding, Mounted Combat Training, Lance, Brawling
Traits: 1 pt: —
Requires: Cameleer, Esquire, Chevalier, or the ‘Bonded’ trait
12. Mounted Elite | 6 yrs | 15 rps | +1 M, +1 P | Field |
Skills: 7 pts: Mounted Combat Training, Intimidation, Command, Haggling, Sabres, Tactics, Camel-wise
Traits: 1 pt: —
Requires: Chevalier, or Archer + Rider
13. Worker | 5 yrs | 10 rps | +1 M/P | Field |
Skills: 5 pts: Mending, Blacksmith, Cartwright, Fortifications, Boatwright, Haggling
Traits: 1 pt: —
Requires: Apprentice, Sylvaneer, Landscaper, or Woodsen
14. Armourer | 5 yrs | 15 rps | +1 M | Field |
Skills: 8 pts: Mending, Tanner, Weaponsmith, Armourer, Bowyer, Saddlery
Traits: 1 pt: —
Requires: Bladesmith, Furrier, Worker, or Crafter
15. Munitions Expert | 5 yrs | 16 rps | +1 M | Field, Citadel |
Skills: 6 pts: Mending, Carpentry, Munitions, Explosions-wise
Traits: 1 pt: Disturbingly Confident, Missing Limb
Requires: Armourer, Artillerist, Master, or Refiner
16. Artillerist | 5 yrs | 17 rps | +1 M | Field, Citadel |
Skills: 6 pts: Mending, Carpentry, Artillerist, Construction-wise
Traits: 1 pt: It Might Just Work!, Sense of Distance
Requires: Brains, Munitions Expert, Master, or Surveyor
17. Shield Priest | 10 yrs | 25 rps | +1 M/P | — |
Skills: 5 pts: Shieldwright*, Carpentry, Carving, Ritual, Lacquer-wise, Leather-wise
Traits: 1 pt: Brook No Fools
Requires: Armourer or Master
Note: Shieldwright is a naturally open-ended skill that combines and replaces the Armourer and Boatwright skills, it costs 2 pts to open (so refund any points spent already)
18. Quartermaster | 5 yrs | 19 rps | +1 M | Field, Citadel |
Skills: 7 pts: Logistics, Accounting, Engineering, Supply-wise, Militia-wise, Fords-wise
Traits: 1 pt: No Nonsense, Peer
Requires: Master, Shield Priest, or Sword Priest
19. Leftenant | 5 yrs | 20 rps | +1 M | Field, Citadel |
Skills: 8 pts: Tactics, Appropriate Weapons, Command, Countryside-wise, Rivers-wise, Citadel-wise, Mercenaries-wise, Outlaws-wise
Traits: 1 pt: Light Sleeper, Peer
Requires: Chevalier, Mounted Elite, Sheriff, or
two Hunter lifepaths
20. Chaplain | 5 yrs | 20 rps | +1 M/P | Field, Citadel |
Skills: 6 pts: Command, Preaching, Strategy, Summoning / Conjuration
§, Haggling, Cartography, Requiem-wise
Traits: 2 pts: Ideologue, Gift of the Faithful, Zealot, Stoic, Peer
Requires: Holy Chevalier, Elite + Missionary, or Arbiter and the ‘Ordained’ trait
Note: This lifepath counts as a ‘Chevalier’ for the purpose of fulfilling other lifepath requirements
Honorifics: “His / Her / Their Right Honourable Eminence” / “Your Eminence” / “Arete”