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Militia Subsetting

Lifepath
Time
Res
Stat
Leads
1. Deserter1 yr2 rpsExile, Society, Outpost
Skills: 2 pts: Foraging, Brawling, Stealthy, Trails-wise
Traits: 2 pts: Outlaw, Hiding, Running (Away)

2. Hostage1 yr4 rpsBelow, Citadel
Skills: 2 pts: Chains-wise, Begging, Prison Wagons-wise
Traits: 2 pts: Yielding, Resigned to Fate, Angry, Lame

3. Chucker3 yrs6 rps+1 PField
Skills: 5 pts: Brawling, Throwing, Foraging, Knives, Brawling, Firebuilding
Traits: 1 pt: —

4. Slinger3 yrs6 rps+1 PField
Skills: 4 pts: Slings, Mending, Foraging, Firebuilding, Digging
Traits: 1 pt: —

5. Drummer3 yrs7 rps+1 MField
Skills: 4 pts: Drums, Conspicuous, Singing, Drum Maker, Rhythm-wise
Traits: 2 pts: Incessant Tapping

6. Spear Bearer3 yrs7 rps+1 PField
Skills: 6 pts: Skirmish-Tactics Training, Polearms, Knives, Brawling, Observation, Pilot
Traits: 1 pt: Bonded, Maimed
Requires: Deputy, Missionary, Factotum, or at least 1 other Militia lifepath

7. Shield Bearer3 yrs7 rps+1 PField
Skills: 6 pts: Shield Training, Foraging, Cudgels, Knives, Field Dressing, Knots
Traits: 1 pt: Bonded, Maimed
Requires: Deputy, Missionary, Factotum, or at least 1 other Militia lifepath

8. Scout4 yrs4 rps+1 PField, Exile
Skills: 5 pts: Observation, Stealthy, Foraging, Orienteering, Signaling
Traits: 2 pts: Skinny, Fleet of Foot
Requires: Shepherd, Herder, Bouncer, Slinger, Listener, or Spear Bearer

9. Medic4 yrs4 rps+1 PField, Exile
Skills: 5 pts: Field Dressing, Herbalism, Mending, Stretcher-wise, Splint-wise
Traits: 2 pts: Stubborn, Driven
Requires: Healer, Nurse, Gatherer, Doctor, or Shield Bearer

10. Archer4 yrs8 rps+1 PField
Skills: 5 pts: Bows, Fletcher, Brawling, Foraging, Firebuilding
Traits: 1 pt: —
Requires: Aviarist, Esquire, Chevalier, or the ‘Bonded’ trait

11. Rider4 yrs9 rps+1 PField
Skills: 5 pts: Riding, Mounted Combat Training, Lance, Brawling
Traits: 1 pt: —
Requires: Cameleer, Esquire, Chevalier, or the ‘Bonded’ trait

12. Mounted Elite6 yrs15 rps+1 M, +1 PField
Skills: 7 pts: Mounted Combat Training, Intimidation, Command, Haggling, Sabres, Tactics, Camel-wise
Traits: 1 pt: —
Requires: Chevalier, or Archer + Rider

13. Worker5 yrs10 rps+1 M/PField
Skills: 5 pts: Mending, Blacksmith, Cartwright, Fortifications, Boatwright, Haggling
Traits: 1 pt: —
Requires: Apprentice, Sylvaneer, Landscaper, or Woodsen

14. Armourer5 yrs15 rps+1 MField
Skills: 8 pts: Mending, Tanner, Weaponsmith, Armourer, Bowyer, Saddlery
Traits: 1 pt: —
Requires: Bladesmith, Furrier, Worker, or Crafter

15. Munitions Expert5 yrs16 rps+1 MField, Citadel
Skills: 6 pts: Mending, Carpentry, Munitions, Explosions-wise
Traits: 1 pt: Disturbingly Confident, Missing Limb
Requires: Armourer, Artillerist, Master, or Refiner

16. Artillerist5 yrs17 rps+1 MField, Citadel
Skills: 6 pts: Mending, Carpentry, Artillerist, Construction-wise
Traits: 1 pt: It Might Just Work!, Sense of Distance
Requires: Brains, Munitions Expert, Master, or Surveyor

17. Shield Priest10 yrs25 rps+1 M/P
Skills: 5 pts: Shieldwright*, Carpentry, Carving, Ritual, Lacquer-wise, Leather-wise
Traits: 1 pt: Brook No Fools
Requires: Armourer or Master
Note: Shieldwright is a naturally open-ended skill that combines and replaces the Armourer and Boatwright skills, it costs 2 pts to open (so refund any points spent already)

18. Quartermaster5 yrs19 rps+1 MField, Citadel
Skills: 7 pts: Logistics, Accounting, Engineering, Supply-wise, Militia-wise, Fords-wise
Traits: 1 pt: No Nonsense, Peer
Requires: Master, Shield Priest, or Sword Priest

19. Leftenant5 yrs20 rps+1 MField, Citadel
Skills: 8 pts: Tactics, Appropriate Weapons, Command, Countryside-wise, Rivers-wise, Citadel-wise, Mercenaries-wise, Outlaws-wise
Traits: 1 pt: Light Sleeper, Peer
Requires: Chevalier, Mounted Elite, Sheriff, or two Hunter lifepaths

20. Chaplain5 yrs20 rps+1 M/PField, Citadel
Skills: 6 pts: Command, Preaching, Strategy, Summoning / Conjuration§, Haggling, Cartography, Requiem-wise
Traits: 2 pts: Ideologue, Gift of the Faithful, Zealot, Stoic, Peer
Requires: Holy Chevalier, Elite + Missionary, or Arbiter and the ‘Ordained’ trait
Note: This lifepath counts as a ‘Chevalier’ for the purpose of fulfilling other lifepath requirements
Honorifics: “His / Her / Their Right Honourable Eminence” / “Your Eminence” / “Arete”

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Seraaron.

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