Being of Stars. Your surface perpetually emits bright light for 5 ft. and dim light for an additional 5 ft., which is sunlight. You also don't require air, food, drink, or sleep. Cosmic Resilience. You are immune to being poisoned and poison damage, and are resistant to radiant damage. Magic Susceptibility. You have disadvantage on saving throws against spells and other magical effects. Erratic Evasion. As a reaction, you teleport out of the way of an attack, taking no damage from it, and landing in a random space. To determine where you land, roll a d8 and a d6, with the d8 determining the direction you move, and the d6 determining how many spaces away you travel. If the space is occupied, you move an unoccupied space closest to your original destination. Once you use this feature, you must finish a long rest before you can use it again. Lingering Traits. Instead of taking +1 to all stats, you may instead choose to take +1 in only two stats, and gain one feature from the race your character was before they became Riftborn. This feature is meant to reflect any natural racial abilities that would likely have been retained after the character's transformation, and is more prone to occur in Riftborn who've had minimal physical change from their original race.
Languages. Common.