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CR

Centi-Peder

N Tiny Vermin, Familiar
Initiative: +3 Senses: Darkvision 60 ft.; Perception 1d20+8

Defense

AC: AC 21, touch 15,
HP: 8
Fortitude: +2 Reflex: +5 Will: +5
Immune: mind-affecting effects

Offense

Speed: 40 ft. Climb: 40 ft.
Melee: bite +8 ( 1d3-5 ) plus poison;
Space: 2-1/2 ft.;

Statistics

Str 1, Dex 17, Con 10, Int 8, Wis 10, Cha 2,
Base Attack: +3 CMB: +4 CMD: 9
Skills: Use Magic Device 1d20-3 ,
Sense Motive 1d20+4 ,
Swim 1d20+3 ,
Knowledge (dungeoneering) 1d20+0 ,
Knowledge (nature) 1d20+4 ,
Knowledge(religion) 1d20+3 ,
Knowledge (history) 1d20+1 ,
Knowledge (planes) 1d20+3 ,
Appraise 1d20+0 ,
Lore 1d20+1 ,
Spellcraft 1d20+0 ,
Climb 1d20+11 ,
Stealth 1d20+20 ,
Perception+8,
Knowledge (arcana) 1d20+5

Ecology

Environment: temperate or warm forest or underground
Organization: solitary, pair, or colony (3-6)

Poison (Ex) Bite-injury; save Fort DC 10; frequency 1/round for 2 rounds; effect daze 1 round; cure 1 save.   Improved Evasion (Ex) When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.   Share Spells The witch may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar‘s type (magical beast).   Store Spells Starting at 1st level, a witch’s familiar stores all of the spells that the witch knows. This does not allow the familiar to cast these spells or use spell-trigger or spell completion magic items. Starting at 2nd level, and every two levels thereafter, a witch’s familiar adds new bonus spells to the witch’s spell list based on her patron. These spells are automatically stored by the familiar and can be prepared as normal once they are gained.   Deliver Touch Spells (Su) If a witch is 3rd level or higher, her familiar can deliver touch spells or hexes for her. If the witch and the familiar are in contact at the time the witch casts a touch spell, she can designate her familiar as the “toucher.” The familiar can then deliver the touch spell just as the witch would. As usual, if the witch casts another spell before the touch is delivered, the touch spell dissipates. If the witch activates a hex, her familiar can be used to make the touch. She does not have to be in contact with the familiar to use this ability.   Speak with Master (Ex) If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.


Created by

Hakkabash.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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