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Crystal Golem

Large construct, any
Armor Class 18
Hit Points 185
Speed 30ft

STR
24 +7
DEX
9 -1
CON
22 +6
INT
3 -4
WIS
12 +1
CHA
1 -5

Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 12


Immutable Form. The golem is immune to any spell or effect that would alter its form. Magic Resistance. The golem has advantage on saving throws against spells and other magical effects. Magic Weapons. The golem's weapon attacks are magical.


Actions

Multiattack. The golem makes two slam attacks. Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. Crystal Burst. The golem casts the Hail Of Thorns spell at 3rd Level, shooting crystals from its back toward its enemies.


 

Crystal golems are magical constructs cut and chiseled from Vitae crystal to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.


Created by

Rpgmaster1.

Statblock Type

Monster / Creature

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