+0 | Strength |
+0 | Dexterity |
+0 | Constitution |
+0 | Intelligence |
+0 | Wisdom |
+0 | Charisma |
+0 | Acrobatics |
+0 | Animal Handling |
+0 | Arcana |
+0 | Athletics |
+0 | Deception |
+0 | History |
+0 | Insight |
+0 | Intimidation |
+0 | Investigation |
+0 | Medicine |
+0 | Nature |
+0 | Perception |
+0 | Performance |
+0 | Persuasion |
+0 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+0 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Armor Very Rare (this item requires attunement)
This +1 shield, coated in a layer of ice, has an engraving of a white dragon's head on the face. You can use a reaction when a target misses you with an attack to make one melee weapon attack with the shield that deals 2d4+1+str mod cold damage.
Wondrous Item Varies
When you T-pose, float 2 inches off the ground, to intimidate your opponents.
Wondrous Item Common
This magical quill uses a machine learning algorithm, when you begin writing, to determine what kind of legal document you are trying to write, then takes over to finish it. It is not very good.
Weapon Rare
This adamantine longsword has been infused with the powers of Earth, Wind, and Fire, resulting in a swirl of green, blue, and red coloring down the entire length of the sword. Whenever this sword hits an object, the hit is a critical hit. The various bonuses to damage are shown in the damage section of the statblock.
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial Melee | 1d8 slashing + 1 force, 1 lightning, and 1 fire | Adamantine |
Weight: 3lb
Ring Rare (this item requires attunement)
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Wondrous Item This cloak has 3 charges and regains all charges at the end of a long rest. By using a two charges and an action, you can shed sunlight out to 30ft for a number of rounds equal to your charisma modifier (minimum of 1). By using one charge you can change your appearance to all white armor and an exaggerated appearance for a number of minutes equal to your charisma modifier (minimum of 1). Uncommon
Cost: 50gp
Wondrous Item Can only be attuned to a Cleric or a Paladin Uncommon (this item requires attunement)
This royal purple brocade cape is decorated with embroidered with the written beauty of the Celestial language in gold trimmed by floral embellishments. You may use your Channel Divinity as a reaction to an ally successfully getting hit with an attack within 60ft. When the attuned does so, the attuned and target switch places and the attuned receives the damage in lieu of the target
Cost: 300gp
Wondrous Item Rare
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength Athletics) check. On a success, the creature breaks free and destroys the shackles.
Wondrous Item Uncommon
A large and deep brass bathtub that has stylistic jellyfish and other aquatic life etched into the side of the tub. After speaking the tub's command word, it magically fills with a thick viscous fluid that is similar in appearance to jellyfish. Spending short rest within the tub will grant the user an additional number of d8 hit die equal to their level.
Cost: 200gp Weight: 380lbs
Wondrous Item Rare (this item requires attunement)
This helm completely surrounds the wearers head. Adorned with large tusks on either side of the face, the helm is quite menacing. While attuned to and wearing the helm, the user can breathe underwater and is immune to spells that involve gaseous effects (e.g. the spell Cloudkill). Additionally, the user has advantage on saving throws against breathe weapons.
Cost: 900gp Weight: 3lbs
Wondrous Item Uncommon
While wearing this hat, you can use a bonus action to change the shape, color, and apparent quality of the garment. The hat’s weight doesn’t change. Regardless of its appearance, the hat can’t be anything but a hat. Although it can duplicate the appearance of other magic hat, it doesn’t gain their magical properties.
Cost: 50gp
Adventuring Gear Rare
This gauntlet is from the remains of one of the many golems that were destroyed in the final battle against Khaine. It appears as a finely crafted gauntlet with Infernal runes and symbols that translate to 'Fire' and 'Strength' With this gauntlet the user has advantages on Strength Checks and Saves. You may also use an action to activate the Gauntlet's Flame Weapon. 15 ft cone. DC 13 Dex Save. 3d6 Fire damage, damage halved on successful save. 2 uses per day.
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.