Statistics
Str 11 , Dex 17 , Con 14 , Int 9 , Wis 10 , Cha 8 ,
Base Attack: BAB +2 CMB: +1 CMD: 14
Feats: SSkill Focus (Sleight of Hand), Weapon Finesse
Skills: Climb +8 , Perception +4 , Sleight of Hand +7 , Stealth +12 ;
Racial Modifiers: +4 Climb, +4 Perception, +4 Stealth
Languages: Caligni
SQ: Poison Use (Ex) Dark creepers are skilled in the use of poison and never risk accidentally poisoning themselves. Dark creepers favor a foul-smelling black paste distilled from certain deep-underground fungi known as black smear—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect STR Damage ; cure 1 save.
Ecology
Organization: solitary, pair, gang (3–6), or clan (20–80 plus 1 dark stalker per 20 dark creepers)
Treasure: dagger, black poison [3 doses], Rag Armor, other gear