Remove these ads. Join the Worldbuilders Guild
CR 5

Basilisk

CE M Magical Beast
Initiative: -1 Senses: darkvision 60 ft., low-light vision; Perception +10

This squat, reptilian monster has eight legs, bony spurs jutting from its back, and eyes that glow with pale green fire.

Defense

AC: 17, touch 9, flat-footed 17 (–1 Dex, +8 natural)
HP: 52 7d10+14
Fortitude: +9 Reflex: +4 Will: +5

Offense

Speed: 20 ft
Melee: bite +10 Piercing
Special Attacks: Gaze Turn to stone permanently (as flesh to stone), range 30 feet, Fortitude DC 15 negates. A creature petrified in this matter that is then coated (not just splashed) with fresh basilisk blood (taken from a basilisk no more than 1 hour dead) is instantly restored to flesh. A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner. The save DC is Constitution-based.

Statistics

Str 16 , Dex 8 , Con 15 , Int 2 , Wis 13 , Cha 11 ,
Base Attack: BAB +7 CMB: +10 CMD: 19
Feats: Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception)
Skills: Perception +10 , Stealth +10
Racial Modifiers: +4 Stealth

Ecology

Organization: solitary, pair, or colony (3–6)
basilisk.jpg

An adult basilisk is 13 feet long, with fully half of that made up by its long tail, and weighs 300 pounds. Some breeds have short, curved horns on their noses or small crests of bony growths topping their heads like crowns. Though normally solitary creatures, coming together only to mate and lay eggs, in particularly dangerous areas small groups may band together for protection and attack intruders en masse.  


Created by

JMTyranny.

System

Pathfinder 1e

Statblock Type

Monster / NPC

Link/Embed