Haemo-Enchancement
At 11th level, you are able to control the blood of willing creatures in order to assist them in a physical task. When helping allies on a Strength, Dexterity, or Constitution roll, they roll with Advantage and your Proficiency bonus added to the roll. This can vary from helping an ally clear a jump to making them swing an axe harder, but cannot be used for non-physical tasks, such as those that require an Intelligence, Wisdom, or Charisma roll. This can be done from a distance up to 60ft. This takes as much time as the "Help" action, during combat.