FIRE ASORPTION: WHENEVER THE GOLEM IS SUBJECTED TO FIRE DAMAGE, IT TAKES NO DAMAGE AND INSTEAD REGAINS A NUMBER OF HIT POINTS EQUAL TO THE FIRE DAMAGE DEALT. IMMUTABLE FORM: THE GOLEM IS IMMUNE TO ANY SPELL OR EFFECT THAT WOULD ALTER ITS FORM. MAGIC RESISTANCE: THE GOLEM HAS ADVANTAGE ON SAVING THROWS AGAINST SPELLS AND OTHER MAGICAL EFFECTS. MAGIC WEAPONS: THE GOLEM’S WEAPON ATTACKS ARE MAGICAL.
MULTIATTACK: THE GOLEM MAKES TWO MELEE ATTACKS. SLAM: MELEE WEAPON ATTACK: +13 TO HIT, REACH 5FT, ONE TARGET. HIT: 20 (3D8+7) BLUDGEONING DAMAGE. SWORD: MELEE WEAPON ATTACK: +13 TO HIT, REACH 10FT, ONE TARGET. HIT: 23 (3D10+7) SLASHING DAMAGE. POISON BREATH (RECHARGE 6): THE GOLEM EXHALES POISONOUS GAS IN A 15-FOOT CONE. EACH CREATURE IN THAT AREA MUST MAKE A DC 19 CONSTITUTION SAVING THROW, TAKING 45 (10D8) POISON DAMAGE ON A FAILED SAVE, OR HALF AS MUCH DAMAGE ON A SUCCESSFUL ONE.