IMMUTABLE FORM: THE GOLEM IS IMMUNE TO ANY SPELL OR EFFECT THAT WOULD ALTER ITS FORM. MAGIC RESISTANCE: THE GOLEM HAS ADVANTAGE ON SAVING THROWS AGAINST SPELLS AND OTHER MAGICAL EFFECTS. MAGIC WEAPONS: THE GOLEM’S WEAPON ATTACKS ARE MAGICAL.
MULTIATTACK: THE GOLEM MAKES TWO SLAM ATTACKS. SLAM: MELEE WEAPON ATTACK: +10 TO HIT, REACH 5FT, ONE TARGET. HIT: 19 (3D8+6) BLUDGEONING DAMAGE. SLOW (RECHARGE 5-6): THE GOLEM TARGETS ONE OR MORE CREATURES IT CAN SEE WITHIN 10 FEET OF IT. EACH TARGET MUST MAKE A DC 17 WISDOM SAVING THROW AGAINST THIS MAGIC. ON A FAILED SAVE, A TARGET CAN’T USE REACTIONS, ITS SPEED IS HALVED, AND IT CAN’T MAKE MORE THAN ONE ATTACK ON ITS TURN. IN ADDITION, THE TARGET CAN TAKE EITHER AN ACTION OR A BONUS ACTION ON ITS TURN, NOT BOTH. THESE EFFECTS LAST FOR 1 MINUTE. A TARGET CAN REPEAT THE SAVING THROW AT THE END OF EACH OF ITS TURNS, ENDING THE EFFECT ON ITSELF ON A SUCCESS.